Implement cutscene for gambling and make it dopamine-inducing

This commit is contained in:
2026-07-08 10:29:49 +02:00
parent 598cd0aa27
commit ac09d67677
13 changed files with 1761 additions and 71 deletions
+6
View File
@@ -11,6 +11,7 @@ namespace KernelPanic.Core
{
public const string MainMenuSceneName = "MainMenuScene";
public const string GameSceneName = "GameScene";
public const string GamblingSceneName = "GamblingScene";
private const string CurtainClassName = "scene-fade-curtain";
private const string CurtainVisibleClassName = "scene-fade-visible";
@@ -26,6 +27,11 @@ namespace KernelPanic.Core
FadeThenLoad(fadeRoot, GameSceneName);
}
public static void LoadGambling(VisualElement fadeRoot)
{
FadeThenLoad(fadeRoot, GamblingSceneName);
}
private static void FadeThenLoad(VisualElement fadeRoot, string sceneName)
{
if (fadeRoot == null)