Implement cutscene for gambling and make it dopamine-inducing
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@@ -0,0 +1,39 @@
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using UnityEngine;
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namespace KernelPanic.UI
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{
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/// <summary>
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/// Shared rarity presentation tokens for pull, shop, collection, and drop UIs.
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/// USS classes are defined in Resources/RarityPresentation.uss.
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/// </summary>
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public static class RarityPresentation
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{
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public static RarityStyle ForStars(int stars)
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{
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return stars switch
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{
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>= 5 => new RarityStyle(5, "5★", "★★★★★", "rarity-5", new Color(1f, 0.75f, 0.25f)),
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4 => new RarityStyle(4, "4★", "★★★★", "rarity-4", new Color(0.35f, 1f, 0.95f)),
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_ => new RarityStyle(3, "3★", "★★★", "rarity-3", new Color(0.5f, 0.62f, 0.54f))
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};
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}
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}
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public readonly struct RarityStyle
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{
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public RarityStyle(int tier, string badge, string stars, string className, Color color)
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{
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Tier = tier;
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Badge = badge;
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Stars = stars;
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ClassName = className;
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Color = color;
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}
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public int Tier { get; }
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public string Badge { get; }
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public string Stars { get; }
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public string ClassName { get; }
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public Color Color { get; }
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}
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}
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