Implement animations, pipeline for duplicates and merging.
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@@ -27,6 +27,10 @@ namespace KernelPanic.Combat
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public int MaxCycles { get; set; }
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public bool IsDefeated { get; set; }
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public bool forceMaxRolls { get; set; }
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public bool IgnoreDamageMultipliers { get; set; }
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public bool AllowFlatDamageBuffs { get; set; }
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public int FlatEffectBonus { get; set; }
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public int DamageMultiplierPercent { get; set; } = 100;
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public IReadOnlyList<StatusInstance> Statuses => _statuses;
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public IReadOnlyDictionary<StatusType, int> ActiveStatuses => BuildStatusSnapshot();
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