Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
+21
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using System.Collections.Generic;
namespace KernelPanic.Combat
{
/// <summary>
/// Carries runtime combat references needed by card effects during resolution.
/// </summary>
public sealed class CombatContext
{
public CombatContext(CombatantState source, IReadOnlyList<CombatantState> targets, CombatManager combatManager)
{
Source = source;
Targets = targets;
CombatManager = combatManager;
}
public CombatantState Source { get; }
public IReadOnlyList<CombatantState> Targets { get; }
public CombatManager CombatManager { get; }
}
}