Implement basic structure for combat system and refactor code
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using System;
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using System.Collections.Generic;
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namespace KernelPanic.Combat
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{
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/// <summary>
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/// Stores played cards in FIFO order for resolution during the Interpret phase.
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/// </summary>
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public sealed class InterpreterQueue : IResolutionTrack
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{
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private readonly Queue<CardInstance> queuedCards = new();
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public int Count => queuedCards.Count;
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public void Enqueue(CardInstance card)
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{
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throw new NotImplementedException();
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}
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public void Resolve(CombatContext context)
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{
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throw new NotImplementedException();
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}
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public void Clear()
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{
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throw new NotImplementedException();
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}
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}
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}
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