Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
+30
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using System;
using System.Collections.Generic;
namespace KernelPanic.Combat
{
/// <summary>
/// Stores played cards in FIFO order for resolution during the Interpret phase.
/// </summary>
public sealed class InterpreterQueue : IResolutionTrack
{
private readonly Queue<CardInstance> queuedCards = new();
public int Count => queuedCards.Count;
public void Enqueue(CardInstance card)
{
throw new NotImplementedException();
}
public void Resolve(CombatContext context)
{
throw new NotImplementedException();
}
public void Clear()
{
throw new NotImplementedException();
}
}
}