Implement basic structure for combat system and refactor code
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using System;
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namespace KernelPanic.Combat
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{
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/// <summary>
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/// Resolves cards immediately when they are added to the native track.
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/// </summary>
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public sealed class NativeTrack : IResolutionTrack
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{
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public void Enqueue(CardInstance card)
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{
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throw new NotImplementedException();
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}
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public void Resolve(CombatContext context)
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{
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throw new NotImplementedException();
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}
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}
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}
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