Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
+20
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using System;
namespace KernelPanic.Combat
{
/// <summary>
/// Resolves cards immediately when they are added to the native track.
/// </summary>
public sealed class NativeTrack : IResolutionTrack
{
public void Enqueue(CardInstance card)
{
throw new NotImplementedException();
}
public void Resolve(CombatContext context)
{
throw new NotImplementedException();
}
}
}