Implement basic structure for combat system and refactor code
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using System;
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using KernelPanic.Core;
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namespace KernelPanic.Combat
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{
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/// <summary>
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/// Applies, ticks, and expires status effects on a combatant.
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/// </summary>
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public sealed class StatusEffectController
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{
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public void Apply(CombatantState target, StatusType statusType, int stacks)
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{
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throw new NotImplementedException();
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}
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public void Tick(CombatantState target)
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{
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throw new NotImplementedException();
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}
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public void Expire(CombatantState target, StatusType statusType)
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{
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throw new NotImplementedException();
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}
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}
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}
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