Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
@@ -0,0 +1,26 @@
using System;
using KernelPanic.Core;
namespace KernelPanic.Combat
{
/// <summary>
/// Applies, ticks, and expires status effects on a combatant.
/// </summary>
public sealed class StatusEffectController
{
public void Apply(CombatantState target, StatusType statusType, int stacks)
{
throw new NotImplementedException();
}
public void Tick(CombatantState target)
{
throw new NotImplementedException();
}
public void Expire(CombatantState target, StatusType statusType)
{
throw new NotImplementedException();
}
}
}