Implement basic structure for combat system and refactor code
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namespace KernelPanic.Core
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{
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/// <summary>
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/// Describes the high-level phases of one combat turn.
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/// </summary>
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public enum TurnPhase
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{
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Boot,
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Allocate,
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Execute,
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Interpret,
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EnemyProcess,
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GarbageCollection
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}
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}
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