Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
+15
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namespace KernelPanic.Core
{
/// <summary>
/// Describes the high-level phases of one combat turn.
/// </summary>
public enum TurnPhase
{
Boot,
Allocate,
Execute,
Interpret,
EnemyProcess,
GarbageCollection
}
}