Implement basic structure for combat system and refactor code
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using KernelPanic.Combat;
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using UnityEngine;
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namespace KernelPanic.Data
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{
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/// <summary>
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/// Defines serialized card effect data that can create a runtime effect.
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/// </summary>
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public abstract class CardEffectDefinition : ScriptableObject
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{
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public abstract ICardEffect CreateRuntimeEffect();
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}
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}
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