Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
@@ -0,0 +1,13 @@
using KernelPanic.Combat;
using UnityEngine;
namespace KernelPanic.Data
{
/// <summary>
/// Defines serialized card effect data that can create a runtime effect.
/// </summary>
public abstract class CardEffectDefinition : ScriptableObject
{
public abstract ICardEffect CreateRuntimeEffect();
}
}