Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
+30
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using System.Collections.Generic;
using KernelPanic.Core;
using UnityEngine;
namespace KernelPanic.Data
{
/// <summary>
/// Defines a playable distro character and its starting combat constraints.
/// </summary>
public sealed class DistroDefinition : ScriptableObject
{
[SerializeField] private string id;
[SerializeField] private string displayName;
[SerializeField] private Language primaryLanguage;
[SerializeField] private Language secondaryLanguage;
[SerializeField] private int baseUptime;
[SerializeField] private int baseRam;
[SerializeField] private int baseCyclesPerTurn;
[SerializeField] private List<CardDefinition> exclusiveCards = new();
public string Id => id;
public string DisplayName => displayName;
public Language PrimaryLanguage => primaryLanguage;
public Language SecondaryLanguage => secondaryLanguage;
public int BaseUptime => baseUptime;
public int BaseRam => baseRam;
public int BaseCyclesPerTurn => baseCyclesPerTurn;
public IReadOnlyList<CardDefinition> ExclusiveCards => exclusiveCards;
}
}