Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
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using System.Collections.Generic;
using KernelPanic.Core;
using UnityEngine;
namespace KernelPanic.Data
{
/// <summary>
/// Defines enemy stats and language affinities for runtime combat setup.
/// </summary>
public sealed class EnemyDefinition : ScriptableObject
{
[SerializeField] private string id;
[SerializeField] private string displayName;
[SerializeField] private int baseUptime;
[SerializeField] private List<Language> resistedLanguages = new();
[SerializeField] private List<Language> weakLanguages = new();
public string Id => id;
public string DisplayName => displayName;
public int BaseUptime => baseUptime;
public IReadOnlyList<Language> ResistedLanguages => resistedLanguages;
public IReadOnlyList<Language> WeakLanguages => weakLanguages;
// TODO: Model enemy intents once combat actions are defined.
}
}