Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
@@ -0,0 +1,17 @@
using KernelPanic.Core;
using UnityEngine;
namespace KernelPanic.Data
{
/// <summary>
/// Defines serialized status effect metadata and future stacking behavior.
/// </summary>
public sealed class StatusEffectDefinition : ScriptableObject
{
[SerializeField] private StatusType statusType;
[SerializeField] private string stackingBehavior;
public StatusType StatusType => statusType;
public string StackingBehavior => stackingBehavior;
}
}