Implement basic structure for combat system and refactor code
This commit is contained in:
@@ -0,0 +1,17 @@
|
||||
using KernelPanic.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace KernelPanic.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines serialized status effect metadata and future stacking behavior.
|
||||
/// </summary>
|
||||
public sealed class StatusEffectDefinition : ScriptableObject
|
||||
{
|
||||
[SerializeField] private StatusType statusType;
|
||||
[SerializeField] private string stackingBehavior;
|
||||
|
||||
public StatusType StatusType => statusType;
|
||||
public string StackingBehavior => stackingBehavior;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user