Implement basic structure for combat system and refactor code

This commit is contained in:
2026-07-03 13:14:36 +02:00
parent 754f81eb4c
commit d98d34ec3f
78 changed files with 1212 additions and 13 deletions
+30
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using System;
namespace KernelPanic.Meta
{
/// <summary>
/// Provides the contract for spending entropy on persistent unlock pulls.
/// </summary>
public sealed class GachaService
{
public GachaPullResult PerformPull(EntropyWallet wallet, int cost)
{
throw new NotImplementedException();
}
}
/// <summary>
/// Represents the result of a persistent unlock pull.
/// </summary>
public readonly struct GachaPullResult
{
public GachaPullResult(bool success, string unlockId)
{
Success = success;
UnlockId = unlockId;
}
public bool Success { get; }
public string UnlockId { get; }
}
}