Implement basic structure for combat system and refactor code
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
|
||||
namespace KernelPanic.Meta
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides save and load contracts for persistent meta progression.
|
||||
/// </summary>
|
||||
public sealed class SaveService
|
||||
{
|
||||
public void Save(SaveData data)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public SaveData Load()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stores persistent progression data for serialization.
|
||||
/// </summary>
|
||||
public sealed class SaveData
|
||||
{
|
||||
public int EntropyBalance { get; set; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user