Fix C, more enemies and less scaling for enemies.
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@@ -38,5 +38,7 @@ namespace KernelPanic.Combat
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public DeckController DeckController { get; }
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public HandController HandController { get; }
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public IReadOnlyList<EnemyInstance> Enemies { get; }
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internal bool SegfaultRecoilRolled { get; set; }
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}
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}
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