Fix C, more enemies and less scaling for enemies.
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@@ -12,7 +12,7 @@ namespace KernelPanic.Combat
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public const int BaseEnemyUptimeMin = 5;
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public const int BaseEnemyUptimeMax = 10;
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public const int EnemyUptimeGrowthPerWave = 2;
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public const int EnemyUptimeGrowthPerWave = 1;
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public const int BaseEnemyAttack = 3;
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public const int EnemyAttackGrowthEveryWaves = 2;
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