Fix C, more enemies and less scaling for enemies.
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@@ -26,7 +26,7 @@ namespace KernelPanic.Combat
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public int Cycles { get; set; }
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public int MaxCycles { get; set; }
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public bool IsDefeated { get; set; }
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public bool forceMaxRolls { get; set; }
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public bool ForceMaxRolls { get; set; }
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public bool IgnoreDamageMultipliers { get; set; }
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public bool AllowFlatDamageBuffs { get; set; }
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public int FlatEffectBonus { get; set; }
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