Fix C, more enemies and less scaling for enemies.
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@@ -116,7 +116,7 @@ namespace KernelPanic.Combat
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private static int ApplyCrit(int amount, DamageRequest request, out bool wasCritical)
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{
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wasCritical = false;
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if (!request.CanCrit || amount <= 0 || request.Source != null && request.Source.forceMaxRolls)
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if (!request.CanCrit || amount <= 0 || request.Source != null && request.Source.ForceMaxRolls)
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{
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return amount;
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}
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