finish implementing main menu
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using System.Collections.Generic;
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using KernelPanic.Core;
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using UnityEngine;
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namespace KernelPanic.Data
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{
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/// <summary>
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/// Defines the read-only starter deck shown for a language in the collection codex.
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/// </summary>
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public sealed class LanguageDeckDefinition : ScriptableObject
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{
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[System.Serializable]
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public struct LanguageDeckEntry
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{
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[SerializeField] private CardDefinition card;
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[SerializeField] private int count;
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public CardDefinition Card => card;
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public int Count => count;
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}
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[SerializeField] private Language language;
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[SerializeField] private List<LanguageDeckEntry> entries = new();
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public Language Language => language;
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public IReadOnlyList<LanguageDeckEntry> Entries => entries;
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}
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}
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