Validate DistroDatabase and split MainMenuController's starter/collection logic out
- DistroDatabase.TryValidate() catches empty slots, blank ids, and duplicate ids at edit time (OnValidate) and runtime, instead of only surfacing as a runtime count check. - StarterSelectionController centralizes the "do we have a usable starter set" check (previously re-derived in five places) and shows a dismissible in-UI error when the database is misconfigured, rather than silently leaving the modal hidden with just a console warning. - Boot-intro's bootIntroPlayed flag now resets via RuntimeInitializeOnLoadMethod so it stays session-scoped even when the Editor's Reload Domain setting is off. - Extracted StarterSelectionController and CollectionScreenController out of MainMenuController (885 -> ~490 lines), following the same plain-class-plus-Bind() pattern already used by FeaturedUnitPanel. Shared DisplayName/FormatLanguages formatting and digit-key mapping moved into DistroPresentation/CommandKeyBindings to remove the duplication that split would otherwise have introduced. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01364Mm9NsPooiSfDHKr4FAx
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@@ -100,11 +100,10 @@ namespace KernelPanic.UI
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populatedState.RemoveFromClassList("hidden");
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emptyState.AddToClassList("hidden");
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string displayName = string.IsNullOrWhiteSpace(unit.DisplayName) ? unit.name : unit.DisplayName;
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titleLabel.text = "[ neofetch ]";
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asciiFitter.SetArt(DistroArtPresenter.Render(asciiLabel, asciiPlaceholder, unit));
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unitNameLabel.text = displayName;
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languagesLabel.text = $"{unit.PrimaryLanguage} / {unit.SecondaryLanguage}";
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unitNameLabel.text = DistroPresentation.DisplayName(unit);
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languagesLabel.text = DistroPresentation.FormatLanguages(unit);
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passiveLabel.text = string.IsNullOrWhiteSpace(unit.PassiveName) ? "--" : unit.PassiveName;
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bestWaveLabel.text = "--"; // TODO: Bind best-wave stats from SaveService when stats exist.
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SetAccent(ColorUtility.ToHtmlStringRGB(unit.AccentColor));
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