15 Commits

Author SHA1 Message Date
Fretux 2ba43fb2d3 Fix various issues related to styling and animations 2026-07-10 21:28:10 +02:00
Fretux 37049a7c16 buff fedora, add elite enemies and add impact to attack 2026-07-10 11:17:40 +02:00
Fretux 18297fac9a implement more enemies, balance some programming languages and enemies to be less annoying 2026-07-10 10:21:47 +02:00
Fretux e3ea42c93e Fix C, more enemies and less scaling for enemies. 2026-07-09 20:02:37 +02:00
Fretux 1e53968c36 Implement Arch and some additional changes 2026-07-09 18:32:52 +02:00
Fretux 844e81488c Implement many UX improvements, packages and their assets and a UI overhaul in collection 2026-07-09 10:18:24 +02:00
Fretux 61030d84b7 make small changes to design. Implement crits. 2026-07-08 19:32:12 +02:00
Claude 2395e5108c Pace combat resolution across phases instead of resolving instantly
Convert CombatManager's phase state machine to coroutines so drawing,
interpreter-queue cards, and enemy actions each resolve one at a time
with visible delays, instead of an entire phase mutating state in a
single synchronous frame. Delays are skipped when UIPreferences.ReducedMotion
is set. Also drops the UI's old artificial cascade stagger for queued-card
animations since real per-card timing now provides the spacing.
2026-07-08 16:18:13 +00:00
Fretux 54906bbba1 Implement Java and Rust cards alongside some smaller changes 2026-07-08 11:30:32 +02:00
Fretux 50135e2e38 changed most TODOs to TODONEs 2026-07-08 10:49:05 +02:00
Fretux d504e0b916 Implement animations, pipeline for duplicates and merging. 2026-07-07 14:10:31 +02:00
Fretux 30db1e1108 implement scaling rewards per wave completed in combat mode 2026-07-07 12:56:02 +02:00
Fretux 28486bff8c Implement too many changes to list 2026-07-07 11:46:31 +02:00
Fretux 23df9a3968 Remove all .meta files 2026-07-06 22:45:43 +02:00
Fretux d98d34ec3f Implement basic structure for combat system and refactor code 2026-07-03 13:14:36 +02:00