Fretux
2ba43fb2d3
Fix various issues related to styling and animations
2026-07-10 21:28:10 +02:00
Fretux
37049a7c16
buff fedora, add elite enemies and add impact to attack
2026-07-10 11:17:40 +02:00
Fretux
18297fac9a
implement more enemies, balance some programming languages and enemies to be less annoying
2026-07-10 10:21:47 +02:00
Fretux
e3ea42c93e
Fix C, more enemies and less scaling for enemies.
2026-07-09 20:02:37 +02:00
Fretux
1e53968c36
Implement Arch and some additional changes
2026-07-09 18:32:52 +02:00
Fretux
844e81488c
Implement many UX improvements, packages and their assets and a UI overhaul in collection
2026-07-09 10:18:24 +02:00
Fretux
61030d84b7
make small changes to design. Implement crits.
2026-07-08 19:32:12 +02:00
Claude
2395e5108c
Pace combat resolution across phases instead of resolving instantly
...
Convert CombatManager's phase state machine to coroutines so drawing,
interpreter-queue cards, and enemy actions each resolve one at a time
with visible delays, instead of an entire phase mutating state in a
single synchronous frame. Delays are skipped when UIPreferences.ReducedMotion
is set. Also drops the UI's old artificial cascade stagger for queued-card
animations since real per-card timing now provides the spacing.
2026-07-08 16:18:13 +00:00
Fretux
54906bbba1
Implement Java and Rust cards alongside some smaller changes
2026-07-08 11:30:32 +02:00
Fretux
50135e2e38
changed most TODOs to TODONEs
2026-07-08 10:49:05 +02:00
Fretux
d504e0b916
Implement animations, pipeline for duplicates and merging.
2026-07-07 14:10:31 +02:00
Fretux
30db1e1108
implement scaling rewards per wave completed in combat mode
2026-07-07 12:56:02 +02:00
Fretux
28486bff8c
Implement too many changes to list
2026-07-07 11:46:31 +02:00
Fretux
23df9a3968
Remove all .meta files
2026-07-06 22:45:43 +02:00
Fretux
d98d34ec3f
Implement basic structure for combat system and refactor code
2026-07-03 13:14:36 +02:00