%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3} m_Name: Free m_EditorClassIdentifier: id: shop_c_free displayName: free() description: deal 18. overkill spills. 20% segfault: uptime -3, corrupt a random card in hand, and draw 2. flavorText: double-free your schedule, not your heap. language: 0 rarity: 0 cycleCost: 2 resolutionTrack: 0 distroExclusive: 0 isToken: 0 isRunOnly: 1 designNotes: C run-only shop card. Uses segfault recoil hook through RandomRoll and DamagePipeline; draw uses existing draw pipeline. requiresSystem: [] upgradeTarget: {fileID: 0} effects: []