using System.Collections.Generic;
namespace KernelPanic.Combat
{
///
/// Carries runtime combat references needed by card effects during resolution.
///
public sealed class CombatContext
{
public CombatContext(CombatantState source, IReadOnlyList targets, CombatManager combatManager)
{
Source = source;
Targets = targets;
CombatManager = combatManager;
}
public CombatantState Source { get; }
public IReadOnlyList Targets { get; }
public CombatManager CombatManager { get; }
}
}