using System; using KernelPanic.Core; namespace KernelPanic.Combat { /// /// Applies, ticks, and expires status effects on a combatant. /// public sealed class StatusEffectController { public void Apply(CombatantState target, StatusType statusType, int stacks) { throw new NotImplementedException(); } public void Tick(CombatantState target) { throw new NotImplementedException(); } public void Expire(CombatantState target, StatusType statusType) { throw new NotImplementedException(); } } }