using System;
using System.Collections.Generic;
using UnityEngine;
namespace KernelPanic.Data
{
///
/// Resolves persisted distro ids to playable distro definitions.
///
public sealed class DistroDatabase : ScriptableObject
{
[SerializeField] private List allDistros = new();
public IReadOnlyList AllDistros => allDistros;
public DistroDefinition FindById(string id)
{
if (string.IsNullOrWhiteSpace(id))
{
return null;
}
for (int i = 0; i < allDistros.Count; i++)
{
DistroDefinition distro = allDistros[i];
if (distro != null && string.Equals(distro.Id, id, StringComparison.OrdinalIgnoreCase))
{
return distro;
}
}
return null;
}
}
}