%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3} m_Name: ConsultWiki m_EditorClassIdentifier: id: arch_consult_wiki displayName: Consult the Wiki description: fix a broken card and draw 1. if none are broken, deal 6. flavorText: the answer was in a footnote from 2013. language: 2 rarity: 0 cycleCost: 0 resolutionTrack: 0 distroExclusive: 1 isToken: 0 isRunOnly: 0 designNotes: Arch exclusive. Uses existing IsBroken flag if present; card-break creation is TODO, draw/damage fallback works now. requiresSystem: - card-break upgradeTarget: {fileID: 0} effects: []