%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3} m_Name: Pointer m_EditorClassIdentifier: id: lang_c_pointer displayName: pointer description: deal 9. if the previous card was C, deal 15 instead. overkill spills. 20% segfault: uptime -3 and corrupt a random card in hand. flavorText: points at the bug with suspicious confidence. language: 0 rarity: 0 cycleCost: 1 resolutionTrack: 0 distroExclusive: 0 isToken: 0 isRunOnly: 0 designNotes: C starter. Uses existing last-played-language tracking on CombatantState; damage routes through DamagePipeline. requiresSystem: [] upgradeTarget: {fileID: 0} effects: []