%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 48447d3db18343398488d3064324147d, type: 3} m_Name: Aur m_EditorClassIdentifier: id: pkg_aur displayName: AUR slot: 1 rarity: 4 description: start each TURN with a generated C/Rust card. on Arch, any rarity and costs 1 less this turn; off-distro, common only with no discount. flavourText: probably maintained by one person and a shell script named pls-work.sh. designNotes: Arch 4-star Runtime package. Scope TURN. On Arch: generate random C/Rust card up to Legendary rarity and apply -1 temporary cost. Off-distro: generate Common C/Rust only with no discount. Uses existing generated-card pool; requiresSystem card-generation if no eligible pool is available. Runtime slot intentionally does not conflict with systemd Daemon. intendedDistroId: arch requiresSystem: - card-generation offDistroEffect: {kind: 26, amount: 0, threshold: 0, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 0} onDistroEffect: {kind: 26, amount: 1, threshold: 3, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 0}