%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9b1f51fb7c354203a2f93ad22fbeb101, type: 3} m_Name: IUseArchBtw m_EditorClassIdentifier: id: arch_i_use_arch_btw displayName: I use Arch, btw rulesText: Each card played adds 1 btw until end of turn. C and Rust damage gains +1 per btw. Once per wave, lethal uptime sets Arch to 1 instead and clears btw. flavorText: Compiled from source, emotionally and otherwise. designNotes: V1 base passive. Increment btw before resolving each played card. End of TURN resets btw unless Arch has systemd equipped on-distro. First lethal damage each WAVE consumes rolling-release save, sets uptime to 1, clears btw, and logs a recovery beat.