using System.Collections.Generic;
using KernelPanic.Data;
using System;
namespace KernelPanic.Meta
{
///
/// Tracks player-owned persistent unlocks for menu presentation and collection views.
///
public sealed class PlayerCollection
{
private readonly List _ownedUnits = new();
private int _featuredIndex;
// TODO: Populate owned units from SaveService during bootstrap.
public IReadOnlyList OwnedUnits => _ownedUnits;
public DistroDefinition FeaturedUnit => _ownedUnits.Count == 0 ? null : _ownedUnits[Math.Clamp(_featuredIndex, 0, _ownedUnits.Count - 1)];
public event Action Changed;
public void Add(DistroDefinition unit)
{
if (unit == null)
{
return;
}
// Persistence is wired by the owner so this domain class stays IO-free.
_ownedUnits.Add(unit);
_featuredIndex = Math.Clamp(_featuredIndex, 0, _ownedUnits.Count - 1);
Changed?.Invoke();
}
public int GetOwnedCount(string unitId)
{
if (string.IsNullOrWhiteSpace(unitId))
{
return 0;
}
int count = 0;
for (int i = 0; i < _ownedUnits.Count; i++)
{
DistroDefinition unit = _ownedUnits[i];
if (unit != null && string.Equals(unit.Id, unitId, StringComparison.OrdinalIgnoreCase))
{
count++;
}
}
return count;
}
public void SelectNextFeatured()
{
if (_ownedUnits.Count < 2)
{
return;
}
_featuredIndex = (_featuredIndex + 1) % _ownedUnits.Count;
}
}
}