using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace KernelPanic.Meta
{
///
/// Provides save and load contracts for persistent meta progression.
///
public sealed class SaveService
{
private const string SaveFileName = "kernel-panic-save.json";
public string SavePath => Path.Combine(Application.persistentDataPath, SaveFileName);
public void Save(SaveData data)
{
data ??= new SaveData();
data.EnsureLists();
string directory = Path.GetDirectoryName(SavePath);
if (!string.IsNullOrEmpty(directory))
{
Directory.CreateDirectory(directory);
}
string json = JsonUtility.ToJson(data, true);
File.WriteAllText(SavePath, json);
}
public SaveData Load()
{
if (!File.Exists(SavePath))
{
return SaveData.CreateDefault();
}
try
{
SaveData data = JsonUtility.FromJson(File.ReadAllText(SavePath));
data ??= SaveData.CreateDefault();
data.EnsureLists();
return data;
}
catch (Exception ex)
{
Debug.LogWarning($"Save file could not be loaded; starting fresh. {ex.Message}");
return SaveData.CreateDefault();
}
}
}
///
/// Stores persistent progression data for serialization.
///
[Serializable]
public sealed class SaveData
{
public bool starterChosen;
public List ownedUnitIds = new();
public List bannerPoolIds = new();
public LastRunLoadoutSaveEntry lastRunLoadout = new();
public static SaveData CreateDefault()
{
return new SaveData();
}
public void EnsureLists()
{
ownedUnitIds ??= new List();
bannerPoolIds ??= new List();
lastRunLoadout ??= new LastRunLoadoutSaveEntry();
lastRunLoadout.EnsureLists();
}
}
[Serializable]
public sealed class LastRunLoadoutSaveEntry
{
public string distroId;
public List cardIds = new();
public void EnsureLists()
{
cardIds ??= new List();
}
}
}