using System;
using System.Collections.Generic;
namespace KernelPanic.Combat
{
///
/// Manages draw, discard, and exhaust piles for a combat deck.
///
public sealed class DeckController
{
private readonly List drawPile = new();
private readonly List discardPile = new();
private readonly List exhaustPile = new();
public IReadOnlyList DrawPile => drawPile;
public IReadOnlyList DiscardPile => discardPile;
public IReadOnlyList ExhaustPile => exhaustPile;
public void Initialize(IEnumerable cards)
{
throw new NotImplementedException();
}
public IReadOnlyList Draw(int count)
{
throw new NotImplementedException();
}
public void Discard(CardInstance card)
{
throw new NotImplementedException();
}
public void Exhaust(CardInstance card)
{
throw new NotImplementedException();
}
public void ShuffleDrawPile()
{
throw new NotImplementedException();
}
public void ReshuffleDiscardIntoDraw()
{
throw new NotImplementedException();
}
}
}