%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 9b1f51fb7c354203a2f93ad22fbeb101, type: 3} m_Name: ItJustWorks m_EditorClassIdentifier: id: mint_it_just_works displayName: It Just Works rulesText: mint's random values always resolve at maximum. in exchange, mint cannot crit and ignores damage multipliers -- her numbers are always the ceiling, never above it. flavorText: comfort incarnate. no surprises, no drama. designNotes: force-max on every RNG roll routed through the combat RNG chokepoint; disable crit and damage-mult application for Mint; requires combat engine to centralize randomness + multipliers.