using System.Collections.Generic; using System.Linq; using KernelPanic.Core; using KernelPanic.Data; namespace KernelPanic.Combat { public sealed class DealDamageEffect : ICardEffect { private readonly int _minAmount; private readonly int _maxAmount; private readonly Language _language; private readonly bool _trueDamage; private readonly bool _canCrit; private readonly bool _allEnemies; public DealDamageEffect(int minAmount, int maxAmount, Language language, bool trueDamage = false, bool canCrit = false, bool allEnemies = false) { _minAmount = minAmount; _maxAmount = maxAmount; _language = language; _trueDamage = trueDamage; _canCrit = canCrit; _allEnemies = allEnemies; } public void Execute(CombatContext context) { IReadOnlyList targets = _allEnemies ? context.Enemies.Where(enemy => enemy.State != null && !enemy.State.IsDefeated).Select(enemy => enemy.State).ToList() : context.Targets; if (StatusEffectController.Has(context.Source, StatusType.RaceCondition) && targets.Count > 1) { targets = ShuffleTargets(targets, context.Source); } for (int i = 0; i < targets.Count; i++) { CombatantState target = targets[i]; if (target == null || target.IsDefeated) { continue; } int minAmount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_minAmount, context), context.Card); int maxAmount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_maxAmount, context), context.Card); int amount = minAmount == maxAmount ? minAmount : RandomRoll.RollRange(minAmount, maxAmount, new RollContext(context.Source)); context.DamagePipeline.DealDamage(new DamageRequest(context.Source, target, amount, _language, _trueDamage, _canCrit)); } } private static IReadOnlyList ShuffleTargets(IReadOnlyList targets, CombatantState source) { List shuffled = targets.ToList(); for (int i = shuffled.Count - 1; i > 0; i--) { int swapIndex = RandomRoll.RollRange(0, i, new RollContext(source)); (shuffled[i], shuffled[swapIndex]) = (shuffled[swapIndex], shuffled[i]); } return shuffled; } } public sealed class ShieldEffect : ICardEffect { private readonly int _amount; public ShieldEffect(int amount) { _amount = amount; } public void Execute(CombatContext context) { int amount = UpgradeMath.ScaleShield(UpgradeMath.ApplySourceFlatBonus(_amount, context), context.Card); context.Source.Shield += amount; context.CombatManager.ReportEffectResult($"gained {amount} shield"); } } public sealed class FirstCardShieldEffect : ICardEffect { private readonly int _baseAmount; private readonly int _firstCardBonus; public FirstCardShieldEffect(int baseAmount, int firstCardBonus) { _baseAmount = baseAmount; _firstCardBonus = firstCardBonus; } public void Execute(CombatContext context) { int amount = _baseAmount + (context.Card != null && context.Card.WasFirstCardThisTurn ? _firstCardBonus : 0); amount = UpgradeMath.ScaleShield(UpgradeMath.ApplySourceFlatBonus(amount, context), context.Card); context.Source.Shield += amount; context.CombatManager.ReportEffectResult($"gained {amount} shield"); } } public sealed class ChanceDamageEffect : ICardEffect { private readonly int _damageAmount; private readonly int _successPercent; private readonly Language _language; public ChanceDamageEffect(int damageAmount, int successPercent, Language language) { _damageAmount = damageAmount; _successPercent = successPercent; _language = language; } public void Execute(CombatContext context) { for (int i = 0; i < context.Targets.Count; i++) { CombatantState target = context.Targets[i]; if (target == null || target.IsDefeated) { continue; } int roll = RandomRoll.RollRange(1, 100, new RollContext(context.Source)); int damageAmount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_damageAmount, context), context.Card); int amount = roll <= _successPercent ? damageAmount : 0; context.DamagePipeline.DealDamage(new DamageRequest(context.Source, target, amount, _language, false, false)); context.CombatManager.ReportEffectResult(amount == 0 ? "typeof -> NaN (0)" : $"typeof -> {amount}"); } } } public sealed class QueuedGrowthDamageEffect : ICardEffect { private readonly int _baseAmount; private readonly Language _language; public QueuedGrowthDamageEffect(int baseAmount, Language language) { _baseAmount = baseAmount; _language = language; } public void Execute(CombatContext context) { int queueGrowth = UnityEngine.Mathf.Max(0, (context.Card?.QueuePlayCount ?? 1) - 1); int amount = _baseAmount + queueGrowth; new DealDamageEffect(amount, amount, _language).Execute(context); } } public sealed class ApplyStatusEffect : ICardEffect { private readonly StatusType _statusType; private readonly int _stacks; private readonly int _duration; private readonly bool _targetSelf; private readonly bool _skipNextTick; public ApplyStatusEffect(StatusType statusType, int stacks, int duration, bool targetSelf, bool skipNextTick = false) { _statusType = statusType; _stacks = stacks; _duration = duration; _targetSelf = targetSelf; _skipNextTick = skipNextTick; } public void Execute(CombatContext context) { if (_targetSelf) { context.StatusEffects.Apply(context.Source, _statusType, UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_stacks, context), context.Card), _duration, context.Source, _skipNextTick); return; } for (int i = 0; i < context.Targets.Count; i++) { context.StatusEffects.Apply(context.Targets[i], _statusType, UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_stacks, context), context.Card), _duration, context.Source, _skipNextTick); } } } public sealed class CleanseEffect : ICardEffect { private readonly bool _harmfulOnly; public CleanseEffect(bool harmfulOnly) { _harmfulOnly = harmfulOnly; } public void Execute(CombatContext context) { if (_harmfulOnly) { context.StatusEffects.CleanseHarmful(context.Source); } } } public sealed class DrawEffect : ICardEffect { private readonly int _count; public DrawEffect(int count) { _count = count; } public void Execute(CombatContext context) { int room = context.HandController.RamCapacity - context.HandController.Cards.Count; if (room <= 0) { context.CombatManager.ReportEffectResult("hand full: drew 0"); return; } // RAM is a hard hand cap. Draw effects only pull cards that can fit; blocked cards stay in the draw pile. int baseCount = _count; if (context.Card?.Definition?.Id == "ubuntu_ask_ubuntu" && string.Equals(context.CombatManager.RunConfig?.Distro?.Id, "ubuntu", System.StringComparison.OrdinalIgnoreCase) && context.CombatManager.RunConfig.DistroVersion >= 3) { baseCount = 3; } int requested = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(baseCount, context), context.Card); int drawCount = UnityEngine.Mathf.Min(requested, room); IReadOnlyList drawn = context.DeckController.Draw(drawCount); int added = 0; for (int i = 0; i < drawn.Count; i++) { if (context.HandController.Add(drawn[i])) { added++; } } string capped = drawCount < requested ? " (hand full)" : string.Empty; context.CombatManager.ReportEffectResult($"drew {added}{capped}"); } } public sealed class NextTurnCycleEffect : ICardEffect { private readonly int _amount; public NextTurnCycleEffect(int amount) { _amount = amount; } public void Execute(CombatContext context) { int amount = UpgradeMath.ScaleAmount(_amount, context.Card); context.CombatManager.AddNextTurnCycleBonus(amount); context.CombatManager.ReportEffectResult($"next turn +{amount} cycle"); } } public sealed class QueueRepeatEffect : ICardEffect { private readonly int _count; public QueueRepeatEffect(int count) { _count = count; } public void Execute(CombatContext context) { context.CombatManager.AddQueuedRepeatCharges(UpgradeMath.ScaleAmount(_count, context.Card)); } } public sealed class CopyLowestCostHandCardEffect : ICardEffect { public void Execute(CombatContext context) { if (context.HandController.Cards.Count >= context.HandController.RamCapacity) { context.CombatManager.ReportEffectResult("hand full: copied 0"); return; } CardInstance selected = null; int selectedCost = int.MaxValue; for (int i = 0; i < context.HandController.Cards.Count; i++) { CardInstance candidate = context.HandController.Cards[i]; if (candidate == null || candidate.Definition == null) { continue; } int cost = context.CombatManager.GetEffectiveCardCost(candidate); if (cost < selectedCost) { selected = candidate; selectedCost = cost; } } if (selected == null) { context.CombatManager.ReportEffectResult("no card to copy"); return; } CardInstance copy = selected.CopyForCombat(); if (context.HandController.Add(copy)) { string name = string.IsNullOrWhiteSpace(copy.Definition.DisplayName) ? copy.Definition.Id : copy.Definition.DisplayName; context.CombatManager.ReportEffectResult($"copied {name}"); } } } public sealed class UpgradeHandCardsEffect : ICardEffect { private readonly int _minCount; private readonly int _maxCount; public UpgradeHandCardsEffect(int minCount, int maxCount) { _minCount = minCount; _maxCount = maxCount; } public void Execute(CombatContext context) { int minCount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_minCount, context), context.Card); int maxCount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_maxCount, context), context.Card); int targetCount = minCount == maxCount ? minCount : RandomRoll.RollRange(minCount, maxCount, new RollContext(context.Source)); List candidates = context.HandController.Cards .Where(card => card != null && card.CanUpgrade) .ToList(); int upgraded = 0; while (upgraded < targetCount && candidates.Count > 0) { int index = RandomRoll.RollRange(0, candidates.Count - 1, new RollContext(context.Source)); CardInstance card = candidates[index]; candidates.RemoveAt(index); if (card.Upgrade()) { upgraded++; } } context.CombatManager.ReportEffectResult(upgraded == 0 ? "no cards upgraded" : $"upgraded {upgraded} card(s)"); } } public sealed class ShuffleTokenIntoDrawPileEffect : ICardEffect { private readonly string _tokenId; public ShuffleTokenIntoDrawPileEffect(string tokenId) { _tokenId = tokenId; } public void Execute(CombatContext context) { if (context.CombatManager.TryCreateGeneratedCardById(_tokenId, out CardInstance token)) { context.DeckController.AddToDrawPile(token, shuffle: true); context.CombatManager.ReportEffectResult($"shuffled {GetCardName(token)} into draw pile"); } else { context.CombatManager.ReportEffectResult($"token {_tokenId} unavailable"); } } private static string GetCardName(CardInstance card) { return string.IsNullOrWhiteSpace(card?.Definition?.DisplayName) ? card?.Definition?.Id ?? "--" : card.Definition.DisplayName; } } public sealed class GenerateCardEffect : ICardEffect { private readonly Language _language; private readonly Rarity _rarity; public GenerateCardEffect(Language language, Rarity rarity) { _language = language; _rarity = rarity; } public void Execute(CombatContext context) { if (context.HandController.Cards.Count >= context.HandController.RamCapacity) { context.CombatManager.ReportEffectResult("hand full: generated 0"); return; } if (!context.CombatManager.TryCreateGeneratedCard(_language, _rarity, out CardInstance generatedCard)) { context.CombatManager.ReportEffectResult($"no {_rarity.ToString().ToLowerInvariant()} {_language} card pool"); return; } if (context.HandController.Add(generatedCard)) { context.CombatManager.ReportEffectResult($"generated {GetCardName(generatedCard)} at 0c"); } else { context.CombatManager.ReportEffectResult("hand full: generated 0"); } } private static string GetCardName(CardInstance card) { if (card?.Definition == null) { return "--"; } return string.IsNullOrWhiteSpace(card.Definition.DisplayName) ? card.Definition.Id : card.Definition.DisplayName; } } public sealed class OverkillToShieldDamageEffect : ICardEffect { private readonly int _amount; private readonly Language _language; public OverkillToShieldDamageEffect(int amount, Language language) { _amount = amount; _language = language; } public void Execute(CombatContext context) { for (int i = 0; i < context.Targets.Count; i++) { CombatantState target = context.Targets[i]; if (target == null || target.IsDefeated) { continue; } int amount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_amount, context), context.Card); int survivable = target.CurrentUptime + target.Shield; context.DamagePipeline.DealDamage(new DamageRequest(context.Source, target, amount, _language, false, false)); int overkill = UnityEngine.Mathf.Max(0, amount - survivable); if (overkill > 0) { context.Source.Shield += overkill; context.CombatManager.ReportEffectResult($"overkill -> {overkill} shield"); } } } } public sealed class ConditionalShieldRepeatDamageEffect : ICardEffect { private readonly int _amount; private readonly Language _language; public ConditionalShieldRepeatDamageEffect(int amount, Language language) { _amount = amount; _language = language; } public void Execute(CombatContext context) { int repeats = context.Source.Shield > 0 ? 2 : 1; for (int repeat = 0; repeat < repeats; repeat++) { new DealDamageEffect(_amount, _amount, _language).Execute(context); } } } public sealed class UpdateManagerEffect : ICardEffect { private readonly int _amount; public UpdateManagerEffect(int amount) { _amount = amount; } public void Execute(CombatContext context) { int amount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_amount, context), context.Card); new DealDamageEffect(amount, amount, Language.Python, allEnemies: true).Execute(context); context.CombatManager.ScheduleUpdateManagerRepeat(amount); } } public sealed class TimeshiftSnapshotEffect : ICardEffect { public void Execute(CombatContext context) { context.CombatManager.ScheduleTimeshiftRestore(context.Source.CurrentUptime); } } public sealed class RawhideEffect : ICardEffect { public void Execute(CombatContext context) { new DrawEffect(2).Execute(context); context.CombatManager.GrantRawhideBonus(1); context.CombatManager.ReportEffectResult("rawhide armed next card"); } } public sealed class IncomingAttackHalveEffect : ICardEffect { private readonly int _charges; public IncomingAttackHalveEffect(int charges) { _charges = charges; } public void Execute(CombatContext context) { context.CombatManager.AddIncomingAttackHalfCharges(UpgradeMath.ScaleAmount(_charges, context.Card)); } } public sealed class NoOpCardEffect : ICardEffect { private readonly string _message; public NoOpCardEffect(string message) { _message = message; } public void Execute(CombatContext context) { context.CombatManager.LogEffectTodo(context.Card, _message); } } public static class CardEffectFactory { public static IReadOnlyList CreateEffects(CardDefinition definition) { List serializedEffects = CreateSerializedEffects(definition); if (serializedEffects.Count > 0) { return serializedEffects; } return definition?.Id switch { "lang_py_print" => One(new DealDamageEffect(3, 3, Language.Python)), "lang_py_import_antigravity" => One(new DrawEffect(2)), "lang_py_for_loop" => One(new DealDamageEffect(2, 2, Language.Python, allEnemies: true)), "lang_js_console_log" => One(new DealDamageEffect(3, 9, Language.JavaScript)), "lang_js_fetch" => One(new DealDamageEffect(5, 13, Language.JavaScript)), "ubuntu_ask_ubuntu" => One(new DrawEffect(2)), "ubuntu_unattended_upgrades" => new ICardEffect[] { new ShieldEffect(4), new ApplyStatusEffect(StatusType.UnattendedUpgrades, 4, 2, targetSelf: true, skipNextTick: true) }, "mint_fix_broken" => new ICardEffect[] { new DealDamageEffect(8, 8, Language.JavaScript), new CleanseEffect(harmfulOnly: true) }, "lang_js_typeof" => One(new ChanceDamageEffect(8, 75, Language.JavaScript)), "shop_py_list_append" => One(new QueuedGrowthDamageEffect(4, Language.Python)), "shop_py_async_def" => new ICardEffect[] { new DrawEffect(2), new NextTurnCycleEffect(1) }, "shop_py_zip" => One(new QueueRepeatEffect(2)), "shop_js_math_random" => One(new DealDamageEffect(2, 20, Language.JavaScript)), "shop_js_promise_all" => new ICardEffect[] { new DealDamageEffect(4, 10, Language.JavaScript), new DealDamageEffect(4, 10, Language.JavaScript), new DealDamageEffect(4, 10, Language.JavaScript) }, "shop_js_spread" => One(new CopyLowestCostHandCardEffect()), "ubuntu_snap_install" => new ICardEffect[] { new DealDamageEffect(6, 14, Language.JavaScript), new ShuffleTokenIntoDrawPileEffect("ubuntu_pro_trial") }, "ubuntu_do_release_upgrade" => One(new UpgradeHandCardsEffect(1, 3)), "ubuntu_apt_install" => One(new GenerateCardEffect(Language.Python, Rarity.Common)), "ubuntu_pro_trial" => One(new NoOpCardEffect("ubuntu pro trial is unplayable")), "mint_update_manager" => One(new UpdateManagerEffect(5)), "mint_cinnamon" => new ICardEffect[] { new ShieldEffect(3), new DrawEffect(1) }, "mint_nemo" => One(new ConditionalShieldRepeatDamageEffect(6, Language.JavaScript)), "mint_timeshift" => One(new TimeshiftSnapshotEffect()), "fedora_borrow_checker" => One(new FirstCardShieldEffect(8, 8)), "fedora_cargo_build" => One(new OverkillToShieldDamageEffect(10, Language.Rust)), "fedora_dnf_update" => One(new DealDamageEffect(9, 9, Language.Java)), "fedora_rawhide" => One(new RawhideEffect()), "fedora_selinux" => One(new IncomingAttackHalveEffect(2)), _ => Todo("card effect is not authored") }; } public static bool RequiresSingleTarget(CardDefinition definition) { return definition?.Id is "lang_js_console_log" or "lang_js_fetch" or "lang_js_typeof" or "mint_fix_broken" or "shop_py_list_append" or "shop_js_math_random" or "shop_js_promise_all" or "ubuntu_snap_install" or "mint_nemo" or "fedora_cargo_build" or "fedora_dnf_update"; } public static bool TargetsAllEnemies(CardDefinition definition) { return definition?.Id is "lang_py_for_loop"; } private static List CreateSerializedEffects(CardDefinition definition) { List effects = new(); if (definition?.Effects == null) { return effects; } for (int i = 0; i < definition.Effects.Count; i++) { ICardEffect effect = definition.Effects[i] == null ? null : definition.Effects[i].CreateRuntimeEffect(); if (effect != null) { effects.Add(effect); } } return effects; } private static IReadOnlyList One(ICardEffect effect) { return new[] { effect }; } private static IReadOnlyList Todo(string message) { return One(new NoOpCardEffect(message)); } public static string GetRulesText(CardInstance card) { if (card?.Definition == null) { return "--"; } int level = card.UpgradeLevel; string marker = level > 0 ? " [upgraded]" : string.Empty; return card.Definition.Id switch { "lang_py_print" => $"queue: deal {UpgradeMath.ScaleAmount(3, card)}.{marker}", "lang_py_import_antigravity" => $"queue: draw {UpgradeMath.ScaleAmount(2, card)}.{marker}", "lang_py_for_loop" => $"queue: deal {UpgradeMath.ScaleAmount(2, card)} to all enemies.{marker}", "lang_js_console_log" => $"deal {UpgradeMath.ScaleAmount(3, card)}-{UpgradeMath.ScaleAmount(9, card)}.{marker}", "lang_js_fetch" => $"deal {UpgradeMath.ScaleAmount(5, card)}-{UpgradeMath.ScaleAmount(13, card)}.{marker}", "lang_js_typeof" => $"75%: deal {UpgradeMath.ScaleAmount(8, card)}. 25%: deal 0.{marker}", "shop_py_list_append" => $"queue: deal {UpgradeMath.ScaleAmount(4 + UnityEngine.Mathf.Max(0, card.QueuePlayCount - 1), card)}; +1 each time re-queued.{marker}", "shop_py_async_def" => $"queue: draw {UpgradeMath.ScaleAmount(2, card)}. gain {UpgradeMath.ScaleAmount(1, card)} cycle next turn.{marker}", "shop_py_zip" => $"next {UpgradeMath.ScaleAmount(2, card)} queued cards resolve twice.{marker}", "shop_js_math_random" => $"deal {UpgradeMath.ScaleAmount(2, card)}-{UpgradeMath.ScaleAmount(20, card)}.{marker}", "shop_js_promise_all" => $"deal {UpgradeMath.ScaleAmount(4, card)}-{UpgradeMath.ScaleAmount(10, card)} three times.{marker}", "shop_js_spread" => $"copy the lowest-cost card in hand.{marker}", "ubuntu_ask_ubuntu" => $"queue: draw {UpgradeMath.ScaleAmount(2, card)}.{marker}", "ubuntu_unattended_upgrades" => $"queue: gain {UpgradeMath.ScaleShield(4, card)} shield now and next 2 turns.{marker}", "ubuntu_snap_install" => $"deal {UpgradeMath.ScaleAmount(6, card)}-{UpgradeMath.ScaleAmount(14, card)}. shuffle an ubuntu pro trial into your draw pile.{marker}", "ubuntu_do_release_upgrade" => $"upgrade {UpgradeMath.ScaleAmount(1, card)}-{UpgradeMath.ScaleAmount(3, card)} random hand cards.{marker}", "ubuntu_apt_install" => $"queue: generate a random common Python card at 0c.{marker}", "mint_fix_broken" => $"deal {UpgradeMath.ScaleAmount(8, card)}. cleanse harmful statuses.{marker}", "mint_update_manager" => $"queue: deal {UpgradeMath.ScaleAmount(5, card)} to all enemies. repeats at the end of your next turn.{marker}", "mint_cinnamon" => $"queue: gain {UpgradeMath.ScaleShield(3, card)} shield. draw {UpgradeMath.ScaleAmount(1, card)}.{marker}", "mint_nemo" => $"deal {UpgradeMath.ScaleAmount(6, card)}. if you have shield, deal it again.{marker}", "mint_timeshift" => $"queue: record uptime now. at end of your next turn, restore to it if lower.{marker}", "fedora_borrow_checker" => $"gain {UpgradeMath.ScaleShield(8, card)} shield. if first card this turn, gain {UpgradeMath.ScaleShield(8, card)} more.{marker}", "fedora_cargo_build" => $"deal {UpgradeMath.ScaleAmount(10, card)}. overkill becomes shield.{marker}", "fedora_dnf_update" => $"deal {UpgradeMath.ScaleAmount(9, card)}. costs 1 less per Java card played this combat.{marker}", "fedora_rawhide" => $"draw {UpgradeMath.ScaleAmount(2, card)}. next card this turn gains bleeding edge.{marker}", "fedora_selinux" => $"next {UpgradeMath.ScaleAmount(2, card)} enemy attacks deal half damage.{marker}", _ => string.IsNullOrWhiteSpace(card.Definition.Description) ? "effect not authored." : $"{card.Definition.Description}{marker}" }; } } public static class UpgradeMath { public static int ScaleAmount(int baseAmount, CardInstance card) { return baseAmount + UnityEngine.Mathf.Max(0, card?.MagnitudeBonus ?? 0); } public static int ScaleShield(int baseAmount, CardInstance card) { return baseAmount + UnityEngine.Mathf.Max(0, card?.MagnitudeBonus ?? 0); } public static int ApplySourceFlatBonus(int amount, CombatContext context) { return amount + UnityEngine.Mathf.Max(0, context?.Source?.FlatEffectBonus ?? 0); } } }