using System.Collections.Generic;
using KernelPanic.Core;
using UnityEngine;
namespace KernelPanic.Data
{
///
/// Resolves language starter decks for collection display.
///
public sealed class LanguageDeckDatabase : ScriptableObject
{
[SerializeField] private List allDecks = new();
public IReadOnlyList AllDecks => allDecks;
public LanguageDeckDefinition FindByLanguage(Language language)
{
for (int i = 0; i < allDecks.Count; i++)
{
LanguageDeckDefinition deck = allDecks[i];
if (deck != null && deck.Language == language)
{
return deck;
}
}
return null;
}
}
}