using System; using System.Collections.Generic; namespace KernelPanic.Combat { /// /// Stores played cards in LIFO order until explicitly force-evaluated. /// public sealed class LazyStack : IResolutionTrack { private readonly Stack stackedCards = new(); public int Count => stackedCards.Count; public void Enqueue(CardInstance card) { throw new NotImplementedException(); } public void Resolve(CombatContext context) { throw new NotImplementedException(); } public void ForceEvaluate(CombatContext context) { throw new NotImplementedException(); } } }