using System; using System.Collections.Generic; namespace KernelPanic.Combat { /// /// Stores played cards in FIFO order for resolution during the Interpret phase. /// public sealed class InterpreterQueue : IResolutionTrack { private readonly Queue queuedCards = new(); public int Count => queuedCards.Count; public void Enqueue(CardInstance card) { throw new NotImplementedException(); } public void Resolve(CombatContext context) { throw new NotImplementedException(); } public void Clear() { throw new NotImplementedException(); } } }