using System.Collections.Generic;
using KernelPanic.Core;
using UnityEngine;
namespace KernelPanic.Data
{
///
/// Defines the read-only starter deck shown for a language in the collection codex.
///
public sealed class LanguageDeckDefinition : ScriptableObject
{
[System.Serializable]
public struct LanguageDeckEntry
{
[SerializeField] private CardDefinition card;
[SerializeField] private int count;
public CardDefinition Card => card;
public int Count => count;
}
[SerializeField] private Language language;
[SerializeField] private List entries = new();
public Language Language => language;
public IReadOnlyList Entries => entries;
}
}