using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace KernelPanic.UI
{
///
/// Keeps the ambient boot-log background filled by rewriting a fixed stack of labels.
///
public sealed class BackgroundLogRingBuffer
{
private const float LineHeight = 18f;
private const int ExtraLines = 2;
private const int TickMilliseconds = 450;
private readonly VisualElement _layer;
private readonly IReadOnlyList _sourceLines;
private readonly List _labels = new();
private IVisualElementScheduledItem _tickSchedule;
private float _lastRegionHeight;
private int _cursor;
private bool _reducedMotion;
private bool _started;
public BackgroundLogRingBuffer(VisualElement layer, IReadOnlyList sourceLines)
{
this._layer = layer;
this._sourceLines = sourceLines ?? Array.Empty();
this._layer.RegisterCallback(HandleGeometryChanged);
}
public void Start(bool useReducedMotion)
{
_reducedMotion = useReducedMotion;
_started = true;
_cursor = 0;
if (_lastRegionHeight > 0f)
{
RebuildLabelsForHeight(_lastRegionHeight);
Render();
}
RestartTick();
}
public void Stop()
{
_started = false;
_tickSchedule?.Pause();
_tickSchedule = null;
}
private void HandleGeometryChanged(GeometryChangedEvent evt)
{
if (Mathf.Approximately(evt.newRect.height, evt.oldRect.height))
{
return;
}
_lastRegionHeight = evt.newRect.height;
if (!_started)
{
return;
}
RebuildLabelsForHeight(evt.newRect.height);
Render();
}
private void RebuildLabelsForHeight(float regionHeight)
{
int targetCount = Mathf.Max(ExtraLines, Mathf.CeilToInt(regionHeight / LineHeight) + ExtraLines);
if (_labels.Count == targetCount)
{
return;
}
_layer.Clear();
_labels.Clear();
for (int i = 0; i < targetCount; i++)
{
Label label = new() { pickingMode = PickingMode.Ignore };
label.AddToClassList("background-log-line");
_layer.Add(label);
_labels.Add(label);
}
}
private void RestartTick()
{
_tickSchedule?.Pause();
_tickSchedule = null;
if (_reducedMotion || _sourceLines.Count == 0)
{
return;
}
_tickSchedule = _layer.schedule.Execute(Advance).Every(TickMilliseconds);
}
private void Advance()
{
if (_sourceLines.Count == 0)
{
return;
}
_cursor = (_cursor + 1) % _sourceLines.Count;
Render();
}
private void Render()
{
if (_sourceLines.Count == 0)
{
foreach (Label label in _labels)
{
label.text = string.Empty;
}
return;
}
for (int i = 0; i < _labels.Count; i++)
{
_labels[i].text = _sourceLines[(_cursor + i) % _sourceLines.Count];
}
}
}
}