using System;
using System.Collections.Generic;
namespace KernelPanic.Combat
{
///
/// Manages cards currently held in hand with a RAM-based capacity.
///
public sealed class HandController
{
private readonly List cards = new();
public HandController(int ramCapacity)
{
RamCapacity = ramCapacity;
}
public int RamCapacity { get; private set; }
public IReadOnlyList Cards => cards;
public bool CanAdd(CardInstance card)
{
throw new NotImplementedException();
}
public void Add(CardInstance card)
{
throw new NotImplementedException();
}
public bool Remove(CardInstance card)
{
throw new NotImplementedException();
}
public void Clear()
{
throw new NotImplementedException();
}
}
}