using System.Collections.Generic;
using KernelPanic.Core;
using KernelPanic.Data;
namespace KernelPanic.Run
{
///
/// Describes the player choices and starting deck used to begin a run.
///
public sealed class RunConfig
{
public RunConfig(DistroDefinition distro, Language primaryLanguage, Language secondaryLanguage, IReadOnlyList startingDeck)
{
Distro = distro;
PrimaryLanguage = primaryLanguage;
SecondaryLanguage = secondaryLanguage;
StartingDeck = startingDeck;
}
public DistroDefinition Distro { get; }
public Language PrimaryLanguage { get; }
public Language SecondaryLanguage { get; }
public IReadOnlyList StartingDeck { get; }
}
}