using System.Collections.Generic;
using KernelPanic.Core;
using UnityEngine;
namespace KernelPanic.Data
{
///
/// Defines enemy stats and language affinities for runtime combat setup.
///
public sealed class EnemyDefinition : ScriptableObject
{
[SerializeField] private string id;
[SerializeField] private string displayName;
[SerializeField] private int baseUptime;
[SerializeField] private List resistedLanguages = new();
[SerializeField] private List weakLanguages = new();
public string Id => id;
public string DisplayName => displayName;
public int BaseUptime => baseUptime;
public IReadOnlyList ResistedLanguages => resistedLanguages;
public IReadOnlyList WeakLanguages => weakLanguages;
// TODO: Model enemy intents once combat actions are defined.
}
}