using System;
using System.Collections.Generic;
namespace KernelPanic.Combat
{
///
/// Stores played cards in LIFO order until explicitly force-evaluated.
///
public sealed class LazyStack : IResolutionTrack
{
private readonly Stack stackedCards = new();
public int Count => stackedCards.Count;
public void Enqueue(CardInstance card)
{
throw new NotImplementedException();
}
public void Resolve(CombatContext context)
{
throw new NotImplementedException();
}
public void ForceEvaluate(CombatContext context)
{
throw new NotImplementedException();
}
}
}