using System.Collections.Generic;
using KernelPanic.Core;
using UnityEngine;
namespace KernelPanic.Data
{
///
/// Defines a playable distro character and its starting combat constraints.
///
public sealed class DistroDefinition : ScriptableObject
{
[SerializeField] private string id;
[SerializeField] private string displayName;
[SerializeField] private Language primaryLanguage;
[SerializeField] private Language secondaryLanguage;
[SerializeField] private int baseUptime;
[SerializeField] private int baseRam;
[SerializeField] private int baseCyclesPerTurn;
[SerializeField] private List exclusiveCards = new();
public string Id => id;
public string DisplayName => displayName;
public Language PrimaryLanguage => primaryLanguage;
public Language SecondaryLanguage => secondaryLanguage;
public int BaseUptime => baseUptime;
public int BaseRam => baseRam;
public int BaseCyclesPerTurn => baseCyclesPerTurn;
public IReadOnlyList ExclusiveCards => exclusiveCards;
}
}