using System; using System.Collections.Generic; using KernelPanic.Combat; using KernelPanic.Core; using KernelPanic.Data; using KernelPanic.Meta; using KernelPanic.Run; using UnityEngine; using UnityEngine.UIElements; namespace KernelPanic.UI { /// /// Runtime-built GameScene combat UI. Intent icons use a compact terminal vocabulary: /// ! attack/status attack, # defend, + buff, * special, ? hidden, ~ reviving, : split, @ countdown. /// [RequireComponent(typeof(UIDocument))] [RequireComponent(typeof(RunManager))] [RequireComponent(typeof(CombatManager))] public sealed class CombatSceneController : MonoBehaviour { private const string StyleResourcePath = "CombatScene"; private const string SharedScrollbarStyleResourcePath = "TerminalScrollbars"; private const string SharedRarityStyleResourcePath = "RarityPresentation"; private const string FilledCycle = "●"; private const string EmptyCycle = "○"; [SerializeField] private DistroDatabase distroDatabase; [SerializeField] private CardDatabase cardDatabase; [SerializeField] private LanguageDeckDatabase languageDeckDatabase; private UIDocument _document; private RunManager _runManager; private CombatManager _combatManager; private SaveService _saveService; private VisualElement _root; private VisualElement _statusBar; private Label _waveLabel; private Label _phaseLabel; private Label _entropyLabel; private Label _bitsLabel; private Label _bandwidthLabel; private Label _rootCreditsLabel; private Label _seedLabel; private VisualElement _playerPanel; private VisualElement _interpreterStrip; private VisualElement _lazyStackPile; private VisualElement _tokenArea; private VisualElement _enemyRow; private VisualElement _handRow; private VisualElement _turnResourceGrid; private Label _logLabel; private VisualElement _feedbackLayer; private VisualElement _damageVignette; private VisualElement _overlay; private Color _distroAccent; private readonly Dictionary _combatantElements = new(); private readonly Dictionary _handCardElements = new(); private readonly Dictionary _queueChipElements = new(); private readonly Dictionary _stackChipElements = new(); private readonly Dictionary _previousUptime = new(); private readonly Dictionary _previousShield = new(); private readonly Dictionary _feedbackBeatVersions = new(); private readonly HashSet _knownHandCards = new(); private int _queueCascadeIndex; private int _feedbackCascadeIndex; private int _feedbackBeatVersion; private void Awake() { _document = GetComponent(); _runManager = GetComponent(); _combatManager = GetComponent(); _saveService = new SaveService(); _root = _document.rootVisualElement; LoadStyles(); ApplyTerminalFont(); BuildLayout(); _root.AddToClassList("scene-fade-hidden"); _root.schedule.Execute(() => _root.RemoveFromClassList("scene-fade-hidden")).StartingIn(0); } private void ApplyTerminalFont() { var font = TerminalFontResolver.Resolve(null); if (font != null) { _root.style.unityFontDefinition = new StyleFontDefinition(font); } } private void OnEnable() { _root?.EnableInClassList("reduced-motion", UIPreferences.ReducedMotion); _combatManager.StateChanged += Refresh; _combatManager.CombatLog += HandleCombatLog; _runManager.RepositoryChanged += Refresh; GameEvents.CardPlayed += HandleCardPlayed; GameEvents.CardResolved += HandleCardResolved; GameEvents.PhaseChanged += HandlePhaseChanged; GameEvents.DamageDealt += HandleDamageDealt; GameEvents.CombatantDefeated += HandleCombatantDefeated; GameEvents.EnemyWouldAct += HandleEnemyWouldAct; GameEvents.PlayerDamaged += HandlePlayerDamaged; GameEvents.StatusApplied += HandleStatusApplied; GameEvents.StatusExpired += HandleStatusEnded; GameEvents.StatusCleansed += HandleStatusEnded; } private void Start() { if (!TryBuildRunConfig(out RunConfig config)) { HandleMissingRunConfig(); return; } _distroAccent = config.Distro == null ? Color.white : config.Distro.AccentColor; _combatManager.SetGeneratedCardPool(BuildGeneratedCardPool()); _runManager.StartRun(config); Refresh(); } private IReadOnlyList BuildGeneratedCardPool() { List cards = new(); if (cardDatabase != null) { cards.AddRange(cardDatabase.AllCards); return cards; } if (languageDeckDatabase == null) { return cards; } AddLanguageDeck(Language.Python, cards); return cards; } private void OnDisable() { SettleRunRewardsIfNeeded(); _combatManager.StateChanged -= Refresh; _combatManager.CombatLog -= HandleCombatLog; _runManager.RepositoryChanged -= Refresh; GameEvents.CardPlayed -= HandleCardPlayed; GameEvents.CardResolved -= HandleCardResolved; GameEvents.PhaseChanged -= HandlePhaseChanged; GameEvents.DamageDealt -= HandleDamageDealt; GameEvents.CombatantDefeated -= HandleCombatantDefeated; GameEvents.EnemyWouldAct -= HandleEnemyWouldAct; GameEvents.PlayerDamaged -= HandlePlayerDamaged; GameEvents.StatusApplied -= HandleStatusApplied; GameEvents.StatusExpired -= HandleStatusEnded; GameEvents.StatusCleansed -= HandleStatusEnded; } private bool TryBuildRunConfig(out RunConfig config) { if (RunContext.TryCreateRunConfig(languageDeckDatabase, out config)) { return true; } if (Application.isEditor && TryBuildEditorFallback(out config)) { Debug.Log("GameScene started without RunContext; using Ubuntu Python/JavaScript dev fallback."); return true; } config = null; return false; } private bool TryBuildEditorFallback(out RunConfig config) { config = null; DistroDefinition distro = distroDatabase == null ? null : distroDatabase.FindById("ubuntu"); if (distro == null) { return false; } List startingDeck = new(); for (int i = 0; i < distro.ExclusiveCards.Count && startingDeck.Count < CardLoadout.MaxEquippedCards; i++) { if (distro.ExclusiveCards[i] != null && !distro.ExclusiveCards[i].IsToken && !distro.ExclusiveCards[i].IsRunOnly) { startingDeck.Add(distro.ExclusiveCards[i]); } } AddLanguageDeck(Language.Python, startingDeck); AddLanguageDeck(Language.JavaScript, startingDeck); config = new RunConfig(distro, Language.Python, Language.JavaScript, startingDeck, Environment.TickCount, 1); return true; } private void AddLanguageDeck(Language language, List target) { LanguageDeckDefinition deck = languageDeckDatabase == null ? null : languageDeckDatabase.FindByLanguage(language); if (deck == null) { return; } for (int entryIndex = 0; entryIndex < deck.Entries.Count; entryIndex++) { LanguageDeckDefinition.LanguageDeckEntry entry = deck.Entries[entryIndex]; for (int copy = 0; copy < entry.Count; copy++) { if (entry.Card != null && !entry.Card.IsRunOnly) { target.Add(entry.Card); } } } } private void HandleMissingRunConfig() { _root.Clear(); _root.AddToClassList("combat-root"); Label error = new("combat bootstrap failed: no RunContext and no editor fallback data"); error.AddToClassList("overlay-line"); _root.Add(error); Debug.LogError("GameScene could not start: no RunContext and no Ubuntu editor fallback data."); } private void LoadStyles() { StyleSheet rarityStyleSheet = Resources.Load(SharedRarityStyleResourcePath); if (rarityStyleSheet != null) { _root.styleSheets.Add(rarityStyleSheet); } StyleSheet styleSheet = Resources.Load(StyleResourcePath); if (styleSheet != null) { _root.styleSheets.Add(styleSheet); } StyleSheet scrollbarStyleSheet = Resources.Load(SharedScrollbarStyleResourcePath); if (scrollbarStyleSheet != null) { _root.styleSheets.Add(scrollbarStyleSheet); } } private void BuildLayout() { _root.Clear(); _root.AddToClassList("combat-root"); _root.style.flexGrow = 1; _statusBar = BuildStatusBar(); _root.Add(_statusBar); VisualElement main = new(); main.AddToClassList("main-layout"); _root.Add(main); _playerPanel = CreatePanel("player", "htop process monitor", 242); main.Add(_playerPanel); VisualElement fieldPanel = CreatePanel("field", "resolution tracks", 0); fieldPanel.AddToClassList("field-panel"); main.Add(fieldPanel); _interpreterStrip = AddTrackZone(fieldPanel, "interpreter queue", "FIFO queued scripts", "track-zone-queue"); _lazyStackPile = AddTrackZone(fieldPanel, "lazy stack", "LIFO delayed work", "track-zone-stack"); _tokenArea = AddTrackZone(fieldPanel, "goroutines", "token lane", "track-zone-token"); VisualElement enemiesPanel = CreatePanel("enemy processes", "intent telemetry", 438); main.Add(enemiesPanel); _enemyRow = new(); _enemyRow.AddToClassList("enemy-row"); enemiesPanel.Add(_enemyRow); VisualElement bottom = new(); bottom.AddToClassList("bottom-layout"); _root.Add(bottom); VisualElement handPanel = CreatePanel("hand", "executable cards", 0); handPanel.AddToClassList("hand-panel"); bottom.Add(handPanel); _handRow = new(); _handRow.AddToClassList("hand-row"); handPanel.Add(_handRow); VisualElement commandPanel = CreatePanel("turn", "command", 240); commandPanel.AddToClassList("turn-panel"); bottom.Add(commandPanel); _turnResourceGrid = new(); _turnResourceGrid.AddToClassList("turn-resource-grid"); commandPanel.Add(_turnResourceGrid); Button endTurn = new(() => _combatManager.EndPlayerTurn()) { text = "> end-turn" }; endTurn.AddToClassList("primary-action"); commandPanel.Add(endTurn); _logLabel = new(); _logLabel.AddToClassList("log-line"); commandPanel.Add(_logLabel); _feedbackLayer = new(); _feedbackLayer.AddToClassList("feedback-layer"); _feedbackLayer.pickingMode = PickingMode.Ignore; _root.Add(_feedbackLayer); _damageVignette = new(); _damageVignette.AddToClassList("damage-vignette"); _damageVignette.pickingMode = PickingMode.Ignore; _root.Add(_damageVignette); _overlay = new(); _overlay.AddToClassList("overlay"); _overlay.style.display = DisplayStyle.None; _root.Add(_overlay); } private VisualElement BuildStatusBar() { VisualElement bar = new(); bar.AddToClassList("combat-status-bar"); _waveLabel = AddStatusReadout(bar, "wave", "--", false); _phaseLabel = AddStatusReadout(bar, "phase", "--", true); _bitsLabel = AddStatusReadout(bar, "Bits", "0", false); _entropyLabel = AddStatusReadout(bar, "Entropy", "0", false); _bandwidthLabel = AddStatusReadout(bar, "Bandwidth", "0", false); _rootCreditsLabel = AddStatusReadout(bar, "Root Credits", "0", false); VisualElement spacer = new(); spacer.AddToClassList("status-spacer"); bar.Add(spacer); _seedLabel = new("--"); _seedLabel.AddToClassList("seed-value"); bar.Add(_seedLabel); return bar; } private static Label AddStatusReadout(VisualElement parent, string labelText, string valueText, bool phase) { VisualElement cluster = new(); cluster.AddToClassList("status-cluster"); Label label = new(labelText); label.AddToClassList("status-label"); Label value = new(valueText); value.AddToClassList(phase ? "phase-pill" : "status-value"); cluster.Add(label); cluster.Add(value); parent.Add(cluster); return value; } private VisualElement AddTrackZone(VisualElement parent, string title, string subtitle, string className) { VisualElement zone = new(); zone.AddToClassList("track-zone"); zone.AddToClassList(className); VisualElement header = new(); header.AddToClassList("track-header"); Label titleLabel = new(title); titleLabel.AddToClassList("track-title"); Label subtitleLabel = new(subtitle); subtitleLabel.AddToClassList("track-subtitle"); header.Add(titleLabel); header.Add(subtitleLabel); zone.Add(header); VisualElement contents = new(); contents.AddToClassList("track-contents"); zone.Add(contents); parent.Add(zone); return contents; } private void Refresh() { if (_combatManager.PlayerState == null) { return; } RefreshStatus(); RefreshPlayer(); RefreshTracks(); RefreshEnemies(); RefreshHand(); RefreshTurnPanel(); RefreshOverlay(); } private void RefreshStatus() { SaveData data = _saveService.Load(); RunConfig config = _runManager.CurrentConfig; _waveLabel.text = _runManager.CurrentWaveNumber.ToString(); _phaseLabel.text = PhaseText(_combatManager.CurrentPhase); _bitsLabel.text = _runManager.Bits.ToString(); _entropyLabel.text = FormatWalletWithAccrual(data.entropyBalance, _runManager.AccruedEntropy); _bandwidthLabel.text = FormatWalletWithAccrual(data.bandwidthBalance, _runManager.AccruedBandwidth); _rootCreditsLabel.text = data.rootCredits.ToString(); _seedLabel.text = $"seed {config?.RunSeed ?? 0}"; } private void RefreshPlayer() { _playerPanel.Clear(); _combatantElements.Remove(_combatManager.PlayerState); _combatantElements[_combatManager.PlayerState] = _playerPanel; _playerPanel.Add(PanelHeader(DisplayName(_runManager.CurrentConfig.Distro), "htop")); ApplyAccent(_playerPanel); CombatantState state = _combatManager.PlayerState; DetectBeneficialResourceFeedback(state, _playerPanel); ApplyStatusStateClasses(_playerPanel, state); _playerPanel.Add(MeterBlock("uptime", state.CurrentUptime, state.MaxUptime, MeterTone.Uptime)); _playerPanel.Add(MeterBlock("shield", state.Shield, Mathf.Max(1, state.Shield), state.Shield > 0 ? MeterTone.Beneficial : MeterTone.Muted)); _playerPanel.Add(CycleBlock(state.Cycles, state.MaxCycles)); Label ram = new($"ram hand cap {_combatManager.HandController.UsedRam}/{_combatManager.HandController.RamCapacity}"); ram.AddToClassList("ram-note"); _playerPanel.Add(ram); _playerPanel.Add(StatusBlock(state, true)); } private void RefreshTracks() { _queueChipElements.Clear(); _stackChipElements.Clear(); FillCardStrip(_interpreterStrip, _combatManager.InterpreterQueue.Cards, "queue empty"); FillCardStrip(_lazyStackPile, _combatManager.LazyStack.Cards, "stack empty"); _tokenArea.Clear(); _tokenArea.Add(EmptyState("no goroutines or tokens")); } private void RefreshEnemies() { _enemyRow.Clear(); _combatantElements.Clear(); if (_combatManager.PlayerState != null) { _combatantElements[_combatManager.PlayerState] = _playerPanel; } for (int i = 0; i < _combatManager.Enemies.Count; i++) { int index = i; EnemyInstance enemy = _combatManager.Enemies[i]; Button card = new(() => _combatManager.SelectEnemy(index)); card.text = string.Empty; card.AddToClassList("enemy-card"); bool highlighted = _combatManager.PendingTargetCard != null || _combatManager.SelectedEnemyIndex == index; if (highlighted) { card.AddToClassList("enemy-card-targeted"); } Label name = new(enemy.Name); name.AddToClassList("enemy-name"); card.Add(name); if (enemy.HasPendingMarker) { Label marker = new(enemy.PendingRevive ? "~ reviving" : "~ revived once"); marker.AddToClassList("status-label"); card.Add(marker); } _combatantElements[enemy.State] = card; DetectBeneficialResourceFeedback(enemy.State, card); ApplyStatusStateClasses(card, enemy.State); card.Add(MeterBlock("uptime", enemy.CurrentUptime, enemy.MaxUptime, MeterTone.Uptime)); if (enemy.State.Shield > 0) { Label shield = new($"# shield {enemy.State.Shield}"); shield.AddToClassList("enemy-shield"); card.Add(shield); } card.Add(StatusPipRow(enemy.State)); card.Add(IntentPanel(enemy.DisplayIntent)); _enemyRow.Add(card); } } private void RefreshHand() { _handRow.Clear(); _handCardElements.Clear(); HashSet currentHandCards = new(); IReadOnlyList hand = _combatManager.HandController.Cards; for (int i = 0; i < hand.Count; i++) { CardInstance card = hand[i]; currentHandCards.Add(card); VisualElement face = CardFace(card); _handCardElements[card] = face; if (!_knownHandCards.Contains(card)) { PlayElementBeat(face, "hand-card-drawn", 260); } _handRow.Add(face); } _knownHandCards.Clear(); foreach (CardInstance card in currentHandCards) { _knownHandCards.Add(card); } } private void RefreshTurnPanel() { _turnResourceGrid.Clear(); CombatantState state = _combatManager.PlayerState; IReadOnlyList hand = _combatManager.HandController.Cards; _turnResourceGrid.Add(TurnStat("cycles", $"{state.Cycles}/{state.MaxCycles}")); _turnResourceGrid.Add(TurnStat("hand", $"{_combatManager.HandController.UsedRam}/{_combatManager.HandController.RamCapacity}")); _turnResourceGrid.Add(TurnStat("draw", _combatManager.DeckController.DrawPile.Count.ToString())); _turnResourceGrid.Add(TurnStat("discard", _combatManager.DeckController.DiscardPile.Count.ToString())); _turnResourceGrid.Add(TurnStat("exhaust", _combatManager.DeckController.ExhaustPile.Count.ToString())); } private void RefreshOverlay() { if (_overlay == null) { return; } _overlay.Clear(); if (_combatManager.RunLost) { SettleRunRewardsIfNeeded(); _overlay.style.display = DisplayStyle.Flex; _overlay.Add(OverlayTitle("kernel panic")); _overlay.Add(OverlayLine("fatal: player uptime reached 0")); _overlay.Add(OverlayLine($"wave {_runManager.CurrentWaveNumber} reached seed {_runManager.CurrentConfig?.RunSeed ?? 0}")); _overlay.Add(OverlayLine($"waves cleared: {_runManager.WavesCleared}")); _overlay.Add(OverlayLine($"+{_runManager.AccruedBandwidth} bandwidth")); _overlay.Add(OverlayLine($"+{_runManager.AccruedEntropy} entropy")); Button returnButton = new(() => SceneLoader.LoadMainMenu(_root)) { text = "> return to menu" }; returnButton.AddToClassList("primary-action"); _overlay.Add(returnButton); return; } if (_combatManager.AwaitingWaveContinue) { if (!_runManager.RepositoryVisitActive) { _runManager.GenerateRepositoryOffers(cardDatabase, languageDeckDatabase); return; } _overlay.style.display = DisplayStyle.Flex; _overlay.Add(BuildRepositoryView()); return; } _overlay.style.display = DisplayStyle.None; } private void SettleRunRewardsIfNeeded() { if (_runManager == null || _saveService == null) { return; } if (!_runManager.TrySettleRunRewards(out int bandwidth, out int entropy)) { return; } SaveData data = _saveService.Load(); data.bandwidthBalance = Math.Max(0, data.bandwidthBalance) + bandwidth; data.entropyBalance = Math.Max(0, data.entropyBalance) + entropy; data.RecordRunStats(_runManager.CurrentConfig?.Distro?.Id, _runManager.CurrentWaveNumber); _saveService.Save(data); } private VisualElement BuildRepositoryView() { VisualElement repo = new(); repo.AddToClassList("repository"); repo.Add(BuildRepositoryHeader()); ScrollView body = new(ScrollViewMode.Vertical); body.AddToClassList("repository-body"); VisualElement offers = new(); offers.AddToClassList("repository-offers"); if (_runManager.RepositoryOffers.Count == 0) { offers.Add(EmptyState("repository clean: no offers left this visit")); } else { for (int i = 0; i < _runManager.RepositoryOffers.Count; i++) { offers.Add(RepositoryOfferTile(_runManager.RepositoryOffers[i])); } } body.Add(offers); body.Add(RemoveCardBlock()); repo.Add(body); VisualElement footer = new(); footer.AddToClassList("repository-footer"); Button reroll = new(() => _runManager.RerollRepositoryOffers(cardDatabase, languageDeckDatabase)) { text = $"apt update - reroll ({_runManager.RerollCost} bits)" }; reroll.AddToClassList("primary-action"); reroll.AddToClassList("repository-footer-action"); reroll.EnableInClassList("repo-unaffordable", _runManager.Bits < _runManager.RerollCost); reroll.SetEnabled(_runManager.Bits >= _runManager.RerollCost); footer.Add(reroll); Button leave = new(() => _combatManager.ContinueToNextWave()) { text = "> boot next-wave" }; leave.AddToClassList("primary-action"); leave.AddToClassList("repository-leave-action"); VisualElement leaveBlock = new(); leaveBlock.AddToClassList("repository-leave-block"); leaveBlock.Add(leave); Label banked = new($"{_runManager.Bits} bits banked"); banked.AddToClassList("repository-banked-hint"); leaveBlock.Add(banked); footer.Add(leaveBlock); repo.Add(footer); return repo; } private VisualElement BuildRepositoryHeader() { VisualElement header = new(); header.AddToClassList("repository-header"); VisualElement copy = new(); copy.AddToClassList("repository-header-copy"); Label title = new($"repository :: wave {_runManager.CurrentWaveNumber - 1} cleared"); title.AddToClassList("overlay-title"); Label subtitle = new($"$ apt browse {_runManager.RepositoryOffers.Count}/{CombatTuning.ShopSize} offers"); subtitle.AddToClassList("overlay-line"); copy.Add(title); copy.Add(subtitle); VisualElement wallet = new(); wallet.AddToClassList("repository-wallet"); Label walletLabel = new("bits wallet"); walletLabel.AddToClassList("status-label"); Label walletValue = new($"◆ {_runManager.Bits}"); walletValue.AddToClassList("repository-wallet-value"); wallet.Add(walletLabel); wallet.Add(walletValue); header.Add(copy); header.Add(wallet); return header; } private VisualElement RepositoryOfferTile(RepositoryOffer offer) { VisualElement tile = new(); tile.AddToClassList("repository-tile"); tile.AddToClassList(OfferTileClass(offer.Kind)); bool unavailable = offer.Sold || _runManager.Bits < offer.Price; tile.EnableInClassList("repo-unaffordable", unavailable); tile.EnableInClassList("repo-sold", offer.Sold); VisualElement top = new(); top.AddToClassList("repository-tile-top"); Label kind = new($"{OfferKindIcon(offer.Kind)} {OfferKindText(offer.Kind)}"); kind.AddToClassList("repository-kind"); top.Add(kind); top.Add(PriceBadge(offer.Price, unavailable)); tile.Add(top); VisualElement content = offer.Kind switch { RepositoryOfferKind.NewCard => CardOfferContent(offer), RepositoryOfferKind.CardUpgrade => UpgradeOfferContent(offer), RepositoryOfferKind.StatUpgrade => StatOfferContent(offer), _ => GenericOfferContent(offer) }; tile.Add(content); Button buy = new(() => _runManager.BuyOffer(offer, _combatManager.PlayerState)) { text = offer.Sold ? "installed" : OfferCommandText(offer) }; buy.AddToClassList("repository-action"); buy.SetEnabled(!offer.Sold && _runManager.Bits >= offer.Price); tile.Add(buy); return tile; } private VisualElement CardOfferContent(RepositoryOffer offer) { VisualElement content = new(); content.AddToClassList("repository-card-content"); CardInstance preview = new(offer.CardDefinition); VisualElement card = CardFaceView(preview); card.AddToClassList("repository-card-preview"); content.Add(card); if (offer.CardDefinition != null && offer.CardDefinition.IsRunOnly) { content.Add(Tag("run-only", "repository-run-only-tag")); } return content; } private VisualElement UpgradeOfferContent(RepositoryOffer offer) { VisualElement content = new(); content.AddToClassList("repository-upgrade-content"); if (offer.TargetCard != null) { VisualElement target = CardFaceView(offer.TargetCard); target.AddToClassList("repository-upgrade-card"); content.Add(target); } VisualElement delta = new(); delta.AddToClassList("repository-delta"); Label arrow = new("▲"); arrow.AddToClassList("repository-delta-icon"); Label text = new(offer.Description); text.AddToClassList("repository-delta-text"); delta.Add(arrow); delta.Add(text); content.Add(delta); return content; } private VisualElement StatOfferContent(RepositoryOffer offer) { VisualElement content = new(); content.AddToClassList("repository-stat-content"); Label icon = new(StatOfferIcon(offer.StatUpgradeKind)); icon.AddToClassList("repository-stat-icon"); Label name = new(offer.DisplayName); name.AddToClassList("repository-name"); Label description = new(offer.Description); description.AddToClassList("repository-description"); content.Add(icon); content.Add(name); content.Add(description); return content; } private static VisualElement GenericOfferContent(RepositoryOffer offer) { VisualElement content = new(); Label name = new(offer.DisplayName); name.AddToClassList("repository-name"); Label description = new(offer.Description); description.AddToClassList("repository-description"); content.Add(name); content.Add(description); return content; } private static VisualElement PriceBadge(int price, bool warning) { Label badge = new($"◆ {price}"); badge.AddToClassList("repository-price"); badge.EnableInClassList("repository-price-warning", warning); return badge; } private VisualElement RemoveCardBlock() { VisualElement block = new(); block.AddToClassList("repository-remove"); Label title = new($"apt remove ({CombatTuning.RemoveCardCost} bits)"); title.AddToClassList("repository-name"); block.Add(title); VisualElement rows = new(); rows.AddToClassList("repository-remove-list"); for (int i = 0; i < _runManager.RunDeck.Count; i++) { CardInstance card = _runManager.RunDeck[i]; Button remove = new(() => _runManager.RemoveCard(card)) { text = $"apt remove {DisplayName(card.Definition)}" }; remove.AddToClassList("repo-remove-button"); remove.EnableInClassList("repo-unaffordable", _runManager.Bits < CombatTuning.RemoveCardCost || _runManager.RunDeck.Count <= 1); remove.SetEnabled(_runManager.Bits >= CombatTuning.RemoveCardCost && _runManager.RunDeck.Count > 1); rows.Add(remove); } block.Add(rows); return block; } private VisualElement CardFace(CardInstance card) { Button button = new(() => PlayCardWithFeedback(card)); button.text = string.Empty; button.AddToClassList("hand-card"); if (_combatManager.PendingTargetCard == card) { button.AddToClassList("hand-card-selected"); } if (GetDisplayCardCost(card) > _combatManager.PlayerState.Cycles) { button.AddToClassList("hand-card-unaffordable"); } PopulateCardFace(button, card); return button; } private VisualElement CardFaceView(CardInstance card) { VisualElement face = new(); face.AddToClassList("hand-card"); PopulateCardFace(face, card); return face; } private void PopulateCardFace(VisualElement target, CardInstance card) { string cardRarityClass = CardRarityClass(card.Definition.Rarity); if (!string.IsNullOrEmpty(cardRarityClass)) { target.AddToClassList(cardRarityClass); } VisualElement top = new(); top.AddToClassList("card-top-row"); Label cost = new(GetDisplayCardCost(card).ToString()); cost.AddToClassList("card-cost"); Label name = new($"{DisplayName(card.Definition)}{(card.IsUpgraded ? " +" : string.Empty)}"); name.AddToClassList("card-name"); top.Add(cost); top.Add(name); target.Add(top); VisualElement tags = new(); tags.AddToClassList("tag-row"); tags.Add(Tag(card.Definition.Language.ToString(), LanguageClass(card.Definition.Language))); tags.Add(Tag(TrackText(card.Definition.ResolutionTrack), "track-tag")); tags.Add(Tag(card.Definition.Rarity.ToString(), RarityTagClass(card.Definition.Rarity))); target.Add(tags); Label effect = new(CardEffectFactory.GetRulesText(card)); effect.AddToClassList("card-effect"); target.Add(effect); } private static VisualElement IntentPanel(EnemyIntent intent) { VisualElement panel = new(); panel.AddToClassList("intent-panel"); string className = IntentClass(intent.Kind); panel.AddToClassList(className); Label label = new("intent"); label.AddToClassList("intent-label"); Label value = new($"{IntentIcon(intent)} {intent.ValueText}"); value.AddToClassList("intent-value"); value.AddToClassList(className); Label detail = new(IntentText(intent)); detail.AddToClassList("status-label"); panel.Add(label); panel.Add(value); panel.Add(detail); return panel; } private static VisualElement MeterBlock(string name, int current, int max, MeterTone tone) { float ratio = max <= 0 ? 0f : Mathf.Clamp01((float)current / max); VisualElement block = new(); block.AddToClassList("meter-block"); VisualElement head = new(); head.AddToClassList("meter-head"); Label label = new(name); label.AddToClassList("metric-label"); Label value = new(max <= 0 ? current.ToString() : $"{current}/{max}"); value.AddToClassList(tone == MeterTone.Muted ? "metric-value-muted" : "metric-value"); head.Add(label); head.Add(value); block.Add(head); VisualElement track = new(); track.AddToClassList("meter-track"); VisualElement fill = new(); fill.AddToClassList("meter-fill"); fill.AddToClassList(MeterFillClass(tone, ratio)); fill.style.width = Length.Percent(ratio * 100f); track.Add(fill); block.Add(track); return block; } private static VisualElement CycleBlock(int current, int max) { VisualElement block = new(); block.AddToClassList("cycle-row"); VisualElement head = new(); head.AddToClassList("meter-head"); Label label = new("cycles"); label.AddToClassList("metric-label"); Label value = new($"{current}/{max}"); value.AddToClassList("metric-value"); head.Add(label); head.Add(value); block.Add(head); Label pips = new(BuildPips(current, max)); pips.AddToClassList("cycle-pips"); block.Add(pips); return block; } private static VisualElement StatusBlock(CombatantState state, bool includeTooltips) { VisualElement block = new(); Label title = new("statuses"); title.AddToClassList("status-section-title"); block.Add(title); block.Add(StatusPipRow(state)); if (includeTooltips) { for (int i = 0; i < state.Statuses.Count; i++) { StatusDescriptor descriptor = StatusEffectController.GetDescriptor(state.Statuses[i].Type); Label tooltip = new(descriptor.Tooltip); tooltip.AddToClassList("status-tooltip"); block.Add(tooltip); } } return block; } private static VisualElement StatusPipRow(CombatantState state) { VisualElement row = new(); row.AddToClassList("status-row"); if (state.Statuses.Count == 0) { row.Add(EmptyStatusPip()); return row; } for (int i = 0; i < state.Statuses.Count; i++) { row.Add(StatusPip(state.Statuses[i])); } return row; } private static VisualElement StatusPip(StatusInstance status) { StatusDescriptor descriptor = StatusEffectController.GetDescriptor(status.Type); Label pip = new($"{descriptor.IconKey} x{status.Stacks} {DurationText(status.Duration)}"); pip.AddToClassList("status-pip"); pip.AddToClassList(descriptor.IsBeneficial ? "status-pip-beneficial" : "status-pip-harmful"); pip.tooltip = $"{descriptor.DisplayName}: {descriptor.Tooltip}"; return pip; } private static VisualElement EmptyStatusPip() { Label pip = new("none"); pip.AddToClassList("status-pip"); pip.AddToClassList("status-pip-empty"); return pip; } private void FillCardStrip(VisualElement target, IReadOnlyList cards, string emptyText) { target.Clear(); if (cards.Count == 0) { target.Add(EmptyState(emptyText)); return; } for (int i = 0; i < cards.Count; i++) { VisualElement chip = CardChip(cards[i]); if (target == _interpreterStrip) { _queueChipElements[cards[i]] = chip; } else if (target == _lazyStackPile) { _stackChipElements[cards[i]] = chip; } target.Add(chip); } } private bool PlayCardWithFeedback(CardInstance card) { int cyclesBefore = _combatManager.PlayerState == null ? 0 : _combatManager.PlayerState.Cycles; bool played = _combatManager.PlayCard(card); if (played) { int spent = Mathf.Max(0, cyclesBefore - (_combatManager.PlayerState == null ? cyclesBefore : _combatManager.PlayerState.Cycles)); if (spent > 0) { PlayElementBeat(_turnResourceGrid, "cycles-spent-beat", 220); } return true; } if (_combatManager.PendingTargetCard != card && _handCardElements.TryGetValue(card, out VisualElement face)) { PlayElementBeat(face, "feedback-denied", 220); } return false; } private void HandleCardPlayed(CardPlayedEvent payload) { if (payload.Card == null) { return; } VisualElement source = _handCardElements.TryGetValue(payload.Card, out VisualElement cardElement) ? cardElement : null; VisualElement destination = payload.Track switch { ResolutionTrack.InterpreterQueue => _interpreterStrip, ResolutionTrack.LazyStack => _lazyStackPile, _ => FirstTargetElement(payload.Card) }; FlyCardGhost(payload.Card, source, destination, payload.Track == ResolutionTrack.Native ? "feedback-card-strike" : "feedback-card-route"); } private void HandleCardResolved(CardResolvedEvent payload) { if (payload.Card == null) { return; } if (payload.Track == ResolutionTrack.InterpreterQueue) { int delay = UIPreferences.ReducedMotion ? 0 : Mathf.Min(_queueCascadeIndex * 120, 600); _queueCascadeIndex++; ScheduleFeedback(() => { VisualElement chip = _queueChipElements.TryGetValue(payload.Card, out VisualElement queuedChip) ? queuedChip : _interpreterStrip; PlayElementBeat(chip, "queue-chip-resolve", 260); FlyCardGhost(payload.Card, chip, _turnResourceGrid, "feedback-card-discard"); }, delay); return; } if (payload.Track == ResolutionTrack.LazyStack) { VisualElement chip = _stackChipElements.TryGetValue(payload.Card, out VisualElement stackChip) ? stackChip : _lazyStackPile; PlayElementBeat(chip, "stack-chip-resolve", 320); FlyCardGhost(payload.Card, chip, _turnResourceGrid, "feedback-card-discard"); } } private void HandlePhaseChanged(PhaseChangedEvent payload) { if (payload.NextPhase == TurnPhase.Interpret) { _queueCascadeIndex = 0; } _feedbackCascadeIndex = 0; ScheduleFeedback(() => PlayElementBeat(_phaseLabel, "phase-pulse", 260), 0); } private void HandleDamageDealt(DamageDealtEvent payload) { bool isPlayer = payload.Target == _combatManager.PlayerState; VisualElement target = CombatantElement(payload.Target); ScheduleCombatBeat(beatIndex => { string text = payload.WasFullyBlocked ? "clang" : payload.UptimeDamage <= 0 ? "blocked" : $"-{Mathf.RoundToInt(payload.UptimeDamage)}"; string tone = payload.WasFullyBlocked || payload.WasMitigated ? "float-muted" : "float-damage"; string beatClass = payload.WasFullyBlocked || payload.WasMitigated ? "feedback-clang" : payload.WasCritical ? "feedback-crit" : "feedback-hit"; int beatDuration = payload.WasCritical ? 360 : payload.WasMitigated ? 260 : 240; if (payload.WasCritical || payload.UptimeDamage >= 8) { tone += " float-large"; } SpawnFloatingText(target, text, tone, beatIndex); SpawnImpactMarker(target, payload.WasCritical, payload.WasMitigated, beatIndex); PlayElementBeat(target, beatClass, beatDuration); if (isPlayer && payload.UptimeDamage > 0) { FlashDamageVignette(payload.WasCritical); } }); } private void HandleCombatantDefeated(CombatantDefeatedEvent payload) { VisualElement target = CombatantElement(payload.Combatant); Rect targetBounds = target?.worldBound ?? Rect.zero; ScheduleCombatBeat(() => { SpawnFloatingText(target, "killed", "float-kill float-large", 0); SpawnDeathGhost(targetBounds); if (target != _enemyRow) { PlayElementBeat(target, "feedback-killed", 420); } }); } private void HandleEnemyWouldAct(EnemyWouldActEvent payload) { ScheduleCombatBeat(() => PlayElementBeat(CombatantElement(payload.Enemy?.State), "enemy-anticipating", 340)); } private void HandlePlayerDamaged(PlayerDamagedEvent payload) { // DamageDealt carries richer mitigation data and owns the visual hit beat. } private void HandleStatusApplied(StatusAppliedEvent payload) { ScheduleCombatBeat(() => { StatusDescriptor descriptor = StatusEffectController.GetDescriptor(payload.StatusType); VisualElement target = CombatantElement(payload.Target); ApplyStatusStateClass(target, payload.StatusType, true); SpawnFloatingText(target, $"{descriptor.IconKey} x{payload.Stacks}", descriptor.IsBeneficial ? "float-heal" : "float-status"); PlayElementBeat(target, descriptor.IsBeneficial ? "feedback-boost" : "feedback-status", 220); }); } private void HandleStatusEnded(StatusExpiredEvent payload) { ApplyStatusStateClass(CombatantElement(payload.Target), payload.StatusType, false); } private void HandleStatusEnded(StatusCleansedEvent payload) { ApplyStatusStateClass(CombatantElement(payload.Target), payload.StatusType, false); } private void DetectBeneficialResourceFeedback(CombatantState state, VisualElement element) { if (state == null || element == null) { return; } if (_previousUptime.TryGetValue(state, out int oldUptime) && state.CurrentUptime > oldUptime) { SpawnFloatingText(element, $"+{state.CurrentUptime - oldUptime}", "float-heal"); PlayElementBeat(element, "feedback-boost", 220); } if (_previousShield.TryGetValue(state, out int oldShield) && state.Shield > oldShield) { SpawnFloatingText(element, $"+{state.Shield - oldShield} shield", "float-heal"); PlayElementBeat(element, "feedback-block", 220); } _previousUptime[state] = state.CurrentUptime; _previousShield[state] = state.Shield; } private VisualElement CombatantElement(CombatantState state) { if (state != null && _combatantElements.TryGetValue(state, out VisualElement element)) { return element; } return state == _combatManager.PlayerState ? _playerPanel : _enemyRow; } private VisualElement FirstTargetElement(CardInstance card) { if (card?.TargetSnapshot == null) { return _enemyRow; } for (int i = 0; i < card.TargetSnapshot.Count; i++) { VisualElement element = CombatantElement(card.TargetSnapshot[i]); if (element != null) { return element; } } return _enemyRow; } private void PlayElementBeat(VisualElement element, string className, int durationMs) { if (element == null || string.IsNullOrWhiteSpace(className)) { return; } int version = ++_feedbackBeatVersion; _feedbackBeatVersions[element] = version; RemoveFeedbackBeatClasses(element); ScheduleFeedback(() => { if (!_feedbackBeatVersions.TryGetValue(element, out int currentVersion) || currentVersion != version) { return; } element.AddToClassList(className); ScheduleFeedback(() => { if (!_feedbackBeatVersions.TryGetValue(element, out int removeVersion) || removeVersion != version) { return; } element.RemoveFromClassList(className); _feedbackBeatVersions.Remove(element); }, UIPreferences.ReducedMotion ? 80 : durationMs); }, 0); } private void SpawnFloatingText(VisualElement anchor, string text, string className, int cascadeOffset = 0) { if (_feedbackLayer == null || anchor == null) { return; } Rect anchorRect = anchor.worldBound; Rect rootRect = _root.worldBound; Label label = new(text); label.AddToClassList("float-number"); if (!string.IsNullOrWhiteSpace(className)) { string[] classes = className.Split(' '); for (int i = 0; i < classes.Length; i++) { if (!string.IsNullOrWhiteSpace(classes[i])) { label.AddToClassList(classes[i]); } } } float offsetX = (((cascadeOffset % 5) - 2) * 14f); float offsetY = ((cascadeOffset % 3) * 5f); label.style.left = anchorRect.center.x - rootRect.x - 30f + offsetX; label.style.top = anchorRect.center.y - rootRect.y - 16f + offsetY; _feedbackLayer.Add(label); if (UIPreferences.ReducedMotion) { label.AddToClassList("float-static"); ScheduleFeedback(() => label.RemoveFromHierarchy(), 420); return; } ScheduleFeedback(() => { label.style.top = anchorRect.center.y - rootRect.y - 42f + offsetY; label.style.opacity = 0f; }, 20); ScheduleFeedback(() => label.RemoveFromHierarchy(), 520); } private void SpawnImpactMarker(VisualElement anchor, bool critical, bool mitigated, int cascadeOffset) { if (_feedbackLayer == null || anchor == null) { return; } Rect anchorRect = anchor.worldBound; Rect rootRect = _root.worldBound; Label marker = new(critical ? "crit" : mitigated ? "clang" : "hit"); marker.AddToClassList("impact-marker"); marker.AddToClassList(critical ? "impact-marker-crit" : mitigated ? "impact-marker-clang" : "impact-marker-hit"); float lane = (cascadeOffset % 4) * 18f; marker.style.left = anchorRect.xMax - rootRect.x - 54f; marker.style.top = anchorRect.y - rootRect.y + 8f + lane; _feedbackLayer.Add(marker); if (UIPreferences.ReducedMotion) { ScheduleFeedback(() => marker.RemoveFromHierarchy(), 260); return; } ScheduleFeedback(() => { marker.style.left = anchorRect.xMax - rootRect.x - 34f; marker.style.opacity = 0f; }, 20); ScheduleFeedback(() => marker.RemoveFromHierarchy(), 420); } private void FlyCardGhost(CardInstance card, VisualElement source, VisualElement destination, string className) { if (_feedbackLayer == null || card == null) { return; } Rect rootRect = _root.worldBound; Rect sourceRect = source == null ? new Rect(rootRect.center.x - 70f, rootRect.center.y - 50f, 140f, 110f) : source.worldBound; Rect destinationRect = destination == null ? sourceRect : destination.worldBound; VisualElement ghost = CardFaceView(card); ghost.AddToClassList("feedback-card-ghost"); ghost.AddToClassList(className); ghost.style.position = Position.Absolute; ghost.style.left = sourceRect.x - rootRect.x; ghost.style.top = sourceRect.y - rootRect.y; ghost.style.width = Mathf.Max(110f, sourceRect.width); ghost.style.height = Mathf.Max(94f, sourceRect.height); _feedbackLayer.Add(ghost); if (UIPreferences.ReducedMotion) { ghost.AddToClassList("feedback-card-instant"); ScheduleFeedback(() => ghost.RemoveFromHierarchy(), 140); return; } ScheduleFeedback(() => { ghost.style.left = destinationRect.center.x - rootRect.x - (sourceRect.width * 0.5f); ghost.style.top = destinationRect.center.y - rootRect.y - (sourceRect.height * 0.5f); ghost.style.opacity = 0f; }, 20); ScheduleFeedback(() => ghost.RemoveFromHierarchy(), 360); } private void SpawnDeathGhost(Rect sourceRect) { if (_feedbackLayer == null || sourceRect.width <= 0f || sourceRect.height <= 0f) { return; } Rect rootRect = _root.worldBound; float ghostWidth = Mathf.Min(sourceRect.width, 156f); float ghostHeight = Mathf.Min(sourceRect.height, 132f); VisualElement ghost = new(); ghost.AddToClassList("death-ghost"); ghost.style.position = Position.Absolute; ghost.style.left = sourceRect.center.x - rootRect.x - (ghostWidth * 0.5f); ghost.style.top = sourceRect.center.y - rootRect.y - (ghostHeight * 0.5f); ghost.style.width = ghostWidth; ghost.style.height = ghostHeight; _feedbackLayer.Add(ghost); if (UIPreferences.ReducedMotion) { ScheduleFeedback(() => ghost.RemoveFromHierarchy(), 180); return; } ScheduleFeedback(() => { ghost.style.opacity = 0f; ghost.style.scale = new Scale(new Vector3(0.92f, 0.92f, 1f)); }, 20); ScheduleFeedback(() => ghost.RemoveFromHierarchy(), 360); } private void FlashDamageVignette(bool critical) { if (_damageVignette == null) { return; } PlayElementBeat(_damageVignette, critical ? "damage-vignette-crit" : "damage-vignette-on", UIPreferences.ReducedMotion ? 120 : critical ? 320 : 240); } private static void RemoveFeedbackBeatClasses(VisualElement element) { element.RemoveFromClassList("feedback-hit"); element.RemoveFromClassList("feedback-crit"); element.RemoveFromClassList("feedback-clang"); element.RemoveFromClassList("feedback-block"); element.RemoveFromClassList("feedback-status"); element.RemoveFromClassList("feedback-boost"); element.RemoveFromClassList("feedback-killed"); element.RemoveFromClassList("enemy-anticipating"); element.RemoveFromClassList("enemy-acting"); element.RemoveFromClassList("phase-pulse"); element.RemoveFromClassList("cycles-spent-beat"); element.RemoveFromClassList("feedback-denied"); element.RemoveFromClassList("queue-chip-resolve"); element.RemoveFromClassList("stack-chip-resolve"); element.RemoveFromClassList("hand-card-drawn"); element.RemoveFromClassList("damage-vignette-on"); element.RemoveFromClassList("damage-vignette-crit"); } private void ScheduleCombatBeat(Action action, int holdMs = 0) { ScheduleCombatBeat(_ => action?.Invoke(), holdMs); } private void ScheduleCombatBeat(Action action, int holdMs = 0) { if (action == null) { return; } int beatIndex = _feedbackCascadeIndex++; int delay = UIPreferences.ReducedMotion ? 0 : Mathf.Min(beatIndex * 120, 840); ScheduleFeedback(() => action(beatIndex), delay + (UIPreferences.ReducedMotion ? 0 : holdMs)); } private void ScheduleFeedback(Action action, int delayMs) { if (action == null || _root == null) { return; } _root.schedule.Execute(action).StartingIn(Mathf.Max(0, delayMs)); } private static void ApplyStatusStateClasses(VisualElement element, CombatantState state) { if (element == null) { return; } RemoveStatusStateClasses(element); if (state == null) { return; } for (int i = 0; i < state.Statuses.Count; i++) { ApplyStatusStateClass(element, state.Statuses[i].Type, true); } } private static void ApplyStatusStateClass(VisualElement element, StatusType statusType, bool enabled) { string className = StatusStateClass(statusType); if (element == null || string.IsNullOrEmpty(className)) { return; } element.EnableInClassList(className, enabled); } private static void RemoveStatusStateClasses(VisualElement element) { ApplyStatusStateClass(element, StatusType.MemoryLeak, false); ApplyStatusStateClass(element, StatusType.Segfault, false); ApplyStatusStateClass(element, StatusType.RaceCondition, false); ApplyStatusStateClass(element, StatusType.Deprecated, false); ApplyStatusStateClass(element, StatusType.DependencyError, false); ApplyStatusStateClass(element, StatusType.Deadlock, false); ApplyStatusStateClass(element, StatusType.UnattendedUpgrades, false); } private void HandleCombatLog(string message) { if (_logLabel != null) { _logLabel.text = message ?? string.Empty; } } private VisualElement CardChip(CardInstance card) { VisualElement chip = new(); chip.AddToClassList("card-chip"); chip.AddToClassList(LanguageClass(card.Definition.Language)); Label name = new(DisplayName(card.Definition)); name.AddToClassList("card-chip-name"); Label meta = new($"{GetDisplayCardCost(card)}c / {TrackText(card.Definition.ResolutionTrack)}"); meta.AddToClassList("card-chip-meta"); chip.Add(name); chip.Add(meta); return chip; } private static VisualElement EmptyState(string text) { Label label = new(text); label.AddToClassList("empty-state"); return label; } private int GetDisplayCardCost(CardInstance card) { return _combatManager == null ? CombatManager.GetCardCost(card) : _combatManager.GetEffectiveCardCost(card); } private static VisualElement CreatePanel(string title, string subtitle, float width) { VisualElement panel = new(); panel.AddToClassList("panel"); if (width > 0f) { panel.style.width = width; panel.style.minWidth = width; } panel.Add(PanelHeader(title, subtitle)); return panel; } private static VisualElement PanelHeader(string title, string subtitle) { VisualElement header = new(); header.AddToClassList("panel-header"); Label titleLabel = new(title); titleLabel.AddToClassList("panel-title"); Label subtitleLabel = new(subtitle); subtitleLabel.AddToClassList("panel-subtitle"); header.Add(titleLabel); header.Add(subtitleLabel); return header; } private void ApplyAccent(VisualElement element) { element.style.borderTopColor = _distroAccent; } private static VisualElement TurnStat(string labelText, string valueText) { VisualElement row = new(); row.AddToClassList("turn-stat-row"); Label label = new(labelText); label.AddToClassList("turn-stat-label"); Label value = new(valueText); value.AddToClassList("turn-stat-value"); row.Add(label); row.Add(value); return row; } private static Label OverlayTitle(string text) { Label label = new(text); label.AddToClassList("overlay-title"); return label; } private static Label OverlayLine(string text) { Label label = new(text); label.AddToClassList("overlay-line"); return label; } private static VisualElement Tag(string text, string className) { Label tag = new(text); tag.AddToClassList("tag"); if (!string.IsNullOrEmpty(className)) { tag.AddToClassList(className); } return tag; } private static string BuildPips(int current, int max) { int safeMax = Mathf.Max(0, max); int safeCurrent = Mathf.Clamp(current, 0, safeMax); return string.Concat(Repeat(FilledCycle, safeCurrent), Repeat(EmptyCycle, safeMax - safeCurrent)); } private static string Repeat(string value, int count) { if (count <= 0) { return string.Empty; } string result = string.Empty; for (int i = 0; i < count; i++) { result += value; } return result; } private static string DurationText(int duration) { return duration == -1 ? "inf" : $"{duration}t"; } private static string PhaseText(TurnPhase phase) { return phase switch { TurnPhase.Boot => "boot", TurnPhase.Allocate => "allocate", TurnPhase.Execute => "execute", TurnPhase.Interpret => "interpret", TurnPhase.EnemyProcess => "enemy", TurnPhase.GarbageCollection => "cleanup", _ => phase.ToString() }; } private static string FormatWalletWithAccrual(int walletAmount, int accruedAmount) { return accruedAmount > 0 ? $"{walletAmount} (+{accruedAmount})" : walletAmount.ToString(); } private static string TrackText(ResolutionTrack track) { return track switch { ResolutionTrack.Native => "Native", ResolutionTrack.InterpreterQueue => "Queue", ResolutionTrack.LazyStack => "Stack", _ => track.ToString() }; } private static string IntentIcon(EnemyIntent intent) { if (!string.IsNullOrWhiteSpace(intent.IconKey)) { return intent.IconKey; } return intent.Kind switch { EnemyIntentKind.Attack => "!", EnemyIntentKind.StatusAttack => "!", EnemyIntentKind.Defend => "#", EnemyIntentKind.Buff => "+", EnemyIntentKind.Special => "*", _ => "?" }; } private static string IntentText(EnemyIntent intent) { return intent.Kind switch { EnemyIntentKind.Attack => "attack", EnemyIntentKind.StatusAttack => $"{intent.DisplayLabel} x{intent.StatusStacks}", EnemyIntentKind.Defend => "defend", EnemyIntentKind.Buff => "buff", EnemyIntentKind.Special => intent.DisplayLabel, _ => intent.DisplayLabel }; } private static string IntentClass(EnemyIntentKind kind) { return kind switch { EnemyIntentKind.Attack => "intent-attack", EnemyIntentKind.StatusAttack => "intent-attack", EnemyIntentKind.Defend => "intent-defend", _ => "intent-special" }; } private static string StatusStateClass(StatusType statusType) { return statusType switch { StatusType.MemoryLeak => "status-state-leaking", StatusType.Segfault => "status-state-segfault", StatusType.RaceCondition => "status-state-race", StatusType.Deprecated => "status-state-deprecated", StatusType.DependencyError => "status-state-dependency-error", StatusType.Deadlock => "status-state-deadlock", StatusType.UnattendedUpgrades => "status-state-upgrading", _ => string.Empty }; } private static string OfferKindText(RepositoryOfferKind kind) { return kind switch { RepositoryOfferKind.NewCard => "card", RepositoryOfferKind.CardUpgrade => "upgrade", RepositoryOfferKind.StatUpgrade => "stat", _ => "offer" }; } private static string OfferKindIcon(RepositoryOfferKind kind) { return kind switch { RepositoryOfferKind.NewCard => "+", RepositoryOfferKind.CardUpgrade => "▲", RepositoryOfferKind.StatUpgrade => "◆", _ => "?" }; } private static string OfferTileClass(RepositoryOfferKind kind) { return kind switch { RepositoryOfferKind.NewCard => "repository-tile-card", RepositoryOfferKind.CardUpgrade => "repository-tile-upgrade", RepositoryOfferKind.StatUpgrade => "repository-tile-stat", _ => "repository-tile-generic" }; } private static string StatOfferIcon(RunStatUpgradeKind kind) { return kind switch { RunStatUpgradeKind.Heal => "♥", RunStatUpgradeKind.MaxCycles => "●", RunStatUpgradeKind.MaxUptime => "▰", RunStatUpgradeKind.Ram => "RAM", _ => "◆" }; } private static string OfferCommandText(RepositoryOffer offer) { return offer.Kind switch { RepositoryOfferKind.CardUpgrade => $"apt upgrade {offer.CommandName}", RepositoryOfferKind.StatUpgrade => $"apt install {offer.CommandName}", _ => $"apt install {offer.CommandName}" }; } private static string MeterFillClass(MeterTone tone, float ratio) { if (tone == MeterTone.Uptime) { if (ratio <= 0.25f) { return "meter-fill-danger"; } if (ratio <= 0.5f) { return "meter-fill-warning"; } } return tone switch { MeterTone.Beneficial => "meter-fill-beneficial", MeterTone.Muted => "metric-value-muted", _ => "meter-fill" }; } private static string LanguageClass(Language language) { return language switch { Language.C => "language-c", Language.CPlusPlus => "language-cpp", Language.Rust => "language-rust", Language.Python => "language-python", Language.JavaScript => "language-javascript", Language.TypeScript => "language-typescript", Language.Haskell => "language-haskell", Language.Assembly => "language-assembly", Language.Java => "language-java", Language.Go => "language-go", Language.Ruby => "language-ruby", Language.Php => "language-php", _ => "track-tag" }; } private static string CardRarityClass(Rarity rarity) { return rarity switch { Rarity.Rare => "hand-card-rare", Rarity.Epic => "hand-card-epic", Rarity.Legendary => "hand-card-legendary", _ => string.Empty }; } private static string RarityTagClass(Rarity rarity) { return rarity switch { Rarity.Rare => "rarity-rare", Rarity.Epic => "rarity-epic", Rarity.Legendary => "rarity-legendary", _ => "track-tag" }; } private static string DisplayName(DistroDefinition distro) { return distro == null ? "--" : string.IsNullOrWhiteSpace(distro.DisplayName) ? distro.Id : distro.DisplayName; } private static string DisplayName(CardDefinition card) { return card == null ? "--" : string.IsNullOrWhiteSpace(card.DisplayName) ? card.Id : card.DisplayName; } private enum MeterTone { Uptime, Beneficial, Muted } } }