%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3} m_Name: PacmanSyu m_EditorClassIdentifier: id: arch_pacman_syu displayName: pacman -Syu description: deal 14. overkill spills. 20% segfault: uptime -3 and corrupt a random card in hand. flavorText: full system upgrade. what could possibly ABI wrong? language: 0 rarity: 1 cycleCost: 1 resolutionTrack: 0 distroExclusive: 1 isToken: 0 isRunOnly: 0 designNotes: Arch exclusive. Damage and segfault card corruption are live through DamagePipeline and the broken-card hand state. requiresSystem: [] upgradeTarget: {fileID: 0} effects: []