using UnityEngine; namespace KernelPanic.UI { /// /// Shared rarity presentation tokens for pull, shop, collection, and drop UIs. /// USS classes are defined in Resources/RarityPresentation.uss. /// public static class RarityPresentation { public static RarityStyle ForStars(int stars) { return stars switch { >= 5 => new RarityStyle(5, "5★", "★★★★★", "rarity-5", new Color(1f, 0.75f, 0.25f)), 4 => new RarityStyle(4, "4★", "★★★★", "rarity-4", new Color(0.35f, 1f, 0.95f)), _ => new RarityStyle(3, "3★", "★★★", "rarity-3", new Color(0.5f, 0.62f, 0.54f)) }; } } public readonly struct RarityStyle { public RarityStyle(int tier, string badge, string stars, string className, Color color) { Tier = tier; Badge = badge; Stars = stars; ClassName = className; Color = color; } public int Tier { get; } public string Badge { get; } public string Stars { get; } public string ClassName { get; } public Color Color { get; } } }