using System.Collections.Generic;
using KernelPanic.Data;
using System;
namespace KernelPanic.Meta
{
///
/// Tracks player-owned persistent unlocks for menu presentation and collection views.
///
public sealed class PlayerCollection
{
private readonly List ownedUnits = new();
private int featuredIndex;
// TODO: Populate owned units from SaveService during bootstrap.
// TODO: Add newly unlocked units from GachaService rewards when pulls exist.
public IReadOnlyList OwnedUnits => ownedUnits;
public DistroDefinition FeaturedUnit => ownedUnits.Count == 0 ? null : ownedUnits[Math.Clamp(featuredIndex, 0, ownedUnits.Count - 1)];
public event Action Changed;
public void Add(DistroDefinition unit)
{
if (unit == null || ownedUnits.Contains(unit))
{
return;
}
// Persistence is wired by the owner so this domain class stays IO-free.
ownedUnits.Add(unit);
featuredIndex = Math.Clamp(featuredIndex, 0, ownedUnits.Count - 1);
Changed?.Invoke();
}
public void SelectNextFeatured()
{
if (ownedUnits.Count < 2)
{
return;
}
featuredIndex = (featuredIndex + 1) % ownedUnits.Count;
}
}
}