using System;
using System.Collections.Generic;
namespace KernelPanic.Combat
{
///
/// Stores played cards in FIFO order for resolution during the Interpret phase.
///
public sealed class InterpreterQueue : IResolutionTrack
{
private readonly Queue queuedCards = new();
public int Count => queuedCards.Count;
public void Enqueue(CardInstance card)
{
throw new NotImplementedException();
}
public void Resolve(CombatContext context)
{
throw new NotImplementedException();
}
public void Clear()
{
throw new NotImplementedException();
}
}
}